Based on the results of your piglit tests on NVidia, there might be
some follow up tweaks to this.
But, series Reviewed-by: Jordan Justen
On Sat, Apr 26, 2014 at 9:03 PM, Chris Forbes wrote:
> This series adds compiler support for the `precise` qualifier from
> ARB_gpu_shader5. The precise flag
This series adds compiler support for the `precise` qualifier from
ARB_gpu_shader5. The precise flag is propagated as far as the GLSL IR,
but nothing further is done beyond that point.
This was suggested by Ian as an acceptable initial approach until we
have tesselation shaders (where possible geo