Re: [Mesa-dev] [PATCH 0/6] Initial no-op implementation of `precise`

2014-06-03 Thread Jordan Justen
Based on the results of your piglit tests on NVidia, there might be some follow up tweaks to this. But, series Reviewed-by: Jordan Justen On Sat, Apr 26, 2014 at 9:03 PM, Chris Forbes wrote: > This series adds compiler support for the `precise` qualifier from > ARB_gpu_shader5. The precise flag

[Mesa-dev] [PATCH 0/6] Initial no-op implementation of `precise`

2014-04-26 Thread Chris Forbes
This series adds compiler support for the `precise` qualifier from ARB_gpu_shader5. The precise flag is propagated as far as the GLSL IR, but nothing further is done beyond that point. This was suggested by Ian as an acceptable initial approach until we have tesselation shaders (where possible geo