This series adds compiler support for the `precise` qualifier from ARB_gpu_shader5. The precise flag is propagated as far as the GLSL IR, but nothing further is done beyond that point.
This was suggested by Ian as an acceptable initial approach until we have tesselation shaders (where possible geometry cracking makes actually honoring the `precise` qualifier important.) _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev