Based on the results of your piglit tests on NVidia, there might be some follow up tweaks to this.
But, series Reviewed-by: Jordan Justen <jordan.l.jus...@intel.com> On Sat, Apr 26, 2014 at 9:03 PM, Chris Forbes <chr...@ijw.co.nz> wrote: > This series adds compiler support for the `precise` qualifier from > ARB_gpu_shader5. The precise flag is propagated as far as the GLSL IR, > but nothing further is done beyond that point. > > This was suggested by Ian as an acceptable initial approach until we > have tesselation shaders (where possible geometry cracking makes actually > honoring the `precise` qualifier important.) > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev