Based on the results of your piglit tests on NVidia, there might be
some follow up tweaks to this.

But, series Reviewed-by: Jordan Justen <jordan.l.jus...@intel.com>

On Sat, Apr 26, 2014 at 9:03 PM, Chris Forbes <chr...@ijw.co.nz> wrote:
> This series adds compiler support for the `precise` qualifier from
> ARB_gpu_shader5. The precise flag is propagated as far as the GLSL IR,
> but nothing further is done beyond that point.
>
> This was suggested by Ian as an acceptable initial approach until we
> have tesselation shaders (where possible geometry cracking makes actually
> honoring the `precise` qualifier important.)
>
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