Re: [Mesa-dev] [PATCH] st/glsl_to_nir: remove dead io after conversion to nir

2018-01-29 Thread Marek Olšák
Reviewed-by: Marek Olšák Marek On Mon, Jan 29, 2018 at 7:36 AM, Timothy Arceri wrote: > This fixes an assert in nir_lower_var_copies() for some bioshock > shaders where an unused clipdistance array has no size. > --- > src/mesa/state_tracker/st_glsl_to_nir.cpp | 4 > 1 file changed, 4 ins

[Mesa-dev] [PATCH] st/glsl_to_nir: remove dead io after conversion to nir

2018-01-28 Thread Timothy Arceri
This fixes an assert in nir_lower_var_copies() for some bioshock shaders where an unused clipdistance array has no size. --- src/mesa/state_tracker/st_glsl_to_nir.cpp | 4 1 file changed, 4 insertions(+) diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl