This fixes an assert in nir_lower_var_copies() for some bioshock shaders where an unused clipdistance array has no size. --- src/mesa/state_tracker/st_glsl_to_nir.cpp | 4 ++++ 1 file changed, 4 insertions(+)
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp index 02378bc796..34850fb88c 100644 --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp @@ -313,6 +313,10 @@ st_glsl_to_nir(struct st_context *st, struct gl_program *prog, nir_shader *nir = glsl_to_nir(shader_program, stage, options); + nir_variable_mode mask = + (nir_variable_mode) (nir_var_shader_in | nir_var_shader_out); + nir_remove_dead_variables(nir, mask); + st_nir_opts(nir); return nir; -- 2.14.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev