Reviewed-by: Marek Olšák <marek.ol...@amd.com> Marek
On Mon, Jan 29, 2018 at 7:36 AM, Timothy Arceri <tarc...@itsqueeze.com> wrote: > This fixes an assert in nir_lower_var_copies() for some bioshock > shaders where an unused clipdistance array has no size. > --- > src/mesa/state_tracker/st_glsl_to_nir.cpp | 4 ++++ > 1 file changed, 4 insertions(+) > > diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp > b/src/mesa/state_tracker/st_glsl_to_nir.cpp > index 02378bc796..34850fb88c 100644 > --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp > +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp > @@ -313,6 +313,10 @@ st_glsl_to_nir(struct st_context *st, struct gl_program > *prog, > > nir_shader *nir = glsl_to_nir(shader_program, stage, options); > > + nir_variable_mode mask = > + (nir_variable_mode) (nir_var_shader_in | nir_var_shader_out); > + nir_remove_dead_variables(nir, mask); > + > st_nir_opts(nir); > > return nir; > -- > 2.14.3 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev