On Tue, Jul 10, 2012 at 5:16 PM, Marek Olšák wrote:
> On Tue, Jul 10, 2012 at 10:00 PM, Jerome Glisse wrote:
>> On Tue, Jul 10, 2012 at 2:10 PM, Marek Olšák wrote:
>>> On Tue, Jul 10, 2012 at 6:40 AM, Vadim Girlin wrote:
On Sat, 2012-07-07 at 01:48 +0200, Marek Olšák wrote:
> On Wed, J
On Tue, 2012-07-10 at 20:10 +0200, Marek Olšák wrote:
> On Tue, Jul 10, 2012 at 6:40 AM, Vadim Girlin wrote:
> > On Sat, 2012-07-07 at 01:48 +0200, Marek Olšák wrote:
> >> On Wed, Jun 27, 2012 at 1:34 AM, Vadim Girlin
> >> wrote:
> >> > Use r600_resource_texture::flished_depth_texture for GPU ac
On Tue, Jul 10, 2012 at 10:00 PM, Jerome Glisse wrote:
> On Tue, Jul 10, 2012 at 2:10 PM, Marek Olšák wrote:
>> On Tue, Jul 10, 2012 at 6:40 AM, Vadim Girlin wrote:
>>> On Sat, 2012-07-07 at 01:48 +0200, Marek Olšák wrote:
On Wed, Jun 27, 2012 at 1:34 AM, Vadim Girlin
wrote:
> U
On Tue, Jul 10, 2012 at 2:10 PM, Marek Olšák wrote:
> On Tue, Jul 10, 2012 at 6:40 AM, Vadim Girlin wrote:
>> On Sat, 2012-07-07 at 01:48 +0200, Marek Olšák wrote:
>>> On Wed, Jun 27, 2012 at 1:34 AM, Vadim Girlin wrote:
>>> > Use r600_resource_texture::flished_depth_texture for GPU access, and
On Tue, Jul 10, 2012 at 6:40 AM, Vadim Girlin wrote:
> On Sat, 2012-07-07 at 01:48 +0200, Marek Olšák wrote:
>> On Wed, Jun 27, 2012 at 1:34 AM, Vadim Girlin wrote:
>> > Use r600_resource_texture::flished_depth_texture for GPU access, and
>> > allocate it in the VRAM. For transfers we'll allocate
On Sat, 2012-07-07 at 01:48 +0200, Marek Olšák wrote:
> On Wed, Jun 27, 2012 at 1:34 AM, Vadim Girlin wrote:
> > Use r600_resource_texture::flished_depth_texture for GPU access, and
> > allocate it in the VRAM. For transfers we'll allocate untiled texture in the
> > GTT and store it in the r600_tr
On Wed, Jun 27, 2012 at 1:34 AM, Vadim Girlin wrote:
> Use r600_resource_texture::flished_depth_texture for GPU access, and
> allocate it in the VRAM. For transfers we'll allocate untiled texture in the
> GTT and store it in the r600_transfer::staging.
>
> Improves performance when flushed depth t
On Tue, 2012-06-26 at 19:40 -0400, Alex Deucher wrote:
> On Tue, Jun 26, 2012 at 7:34 PM, Vadim Girlin wrote:
> > Use r600_resource_texture::flished_depth_texture for GPU access, and
> > allocate it in the VRAM. For transfers we'll allocate untiled texture in the
> > GTT and store it in the r600_t
On Tue, Jun 26, 2012 at 7:34 PM, Vadim Girlin wrote:
> Use r600_resource_texture::flished_depth_texture for GPU access, and
> allocate it in the VRAM. For transfers we'll allocate untiled texture in the
> GTT and store it in the r600_transfer::staging.
>
> Improves performance when flushed depth t
Use r600_resource_texture::flished_depth_texture for GPU access, and
allocate it in the VRAM. For transfers we'll allocate untiled texture in the
GTT and store it in the r600_transfer::staging.
Improves performance when flushed depth texture is frequently used by the
GPU (about 30% for Lightsmark)
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