On Wed, Jun 27, 2012 at 1:34 AM, Vadim Girlin <vadimgir...@gmail.com> wrote: > Use r600_resource_texture::flished_depth_texture for GPU access, and > allocate it in the VRAM. For transfers we'll allocate untiled texture in the > GTT and store it in the r600_transfer::staging. > > Improves performance when flushed depth texture is frequently used by the > GPU (about 30% for Lightsmark). > > Signed-off-by: Vadim Girlin <vadimgir...@gmail.com> > --- > > Fixes fbo-clear-formats, fbo-generatemipmap-formats, no regressions on > evergreen
Hi, is there any reason this patch hasn't been committed yet? Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev