On Wed, Jun 27, 2012 at 1:34 AM, Vadim Girlin <vadimgir...@gmail.com> wrote:
> Use r600_resource_texture::flished_depth_texture for GPU access, and
> allocate it in the VRAM. For transfers we'll allocate untiled texture in the
> GTT and store it in the r600_transfer::staging.
>
> Improves performance when flushed depth texture is frequently used by the
> GPU (about 30% for Lightsmark).
>
> Signed-off-by: Vadim Girlin <vadimgir...@gmail.com>
> ---
>
> Fixes fbo-clear-formats, fbo-generatemipmap-formats, no regressions on
> evergreen

Hi,

is there any reason this patch hasn't been committed yet?

Marek
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