On Sat, 2012-07-07 at 01:48 +0200, Marek Olšák wrote: > On Wed, Jun 27, 2012 at 1:34 AM, Vadim Girlin <vadimgir...@gmail.com> wrote: > > Use r600_resource_texture::flished_depth_texture for GPU access, and > > allocate it in the VRAM. For transfers we'll allocate untiled texture in the > > GTT and store it in the r600_transfer::staging. > > > > Improves performance when flushed depth texture is frequently used by the > > GPU (about 30% for Lightsmark). > > > > Signed-off-by: Vadim Girlin <vadimgir...@gmail.com> > > --- > > > > Fixes fbo-clear-formats, fbo-generatemipmap-formats, no regressions on > > evergreen > > Hi, > > is there any reason this patch hasn't been committed yet? >
Hi, I have some doubts because it was benchmarked by phoronix and there were regressions, though I suspect that something is wrong with the results: http://www.phoronix.com/scan.php?page=article&item=amd_r600g_texdepth&num=4 I was going to look into it but had no time yet. I'd like to be sure that there are no regressions before committing. Vadim > Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev