Seems reasonable.
Please, let me know the result of the full piglit run.
If everything is okay, this patch is :
Reviewed-by: Samuel Pitoiset
On 13/07/2015 20:08, Ilia Mirkin wrote:
This was, btw, introduced in commit 3a8ae6ac243b (nvc0: adapt to new
clip state). Back then there was no real ge
This was, btw, introduced in commit 3a8ae6ac243b (nvc0: adapt to new
clip state). Back then there was no real geometry support yet.
On Mon, Jul 13, 2015 at 2:05 PM, Ilia Mirkin wrote:
> Any one which, after using a geometry shader, enables an extra clip
> distance. i.e. none.
>
> On Mon, Jul 13,
Any one which, after using a geometry shader, enables an extra clip
distance. i.e. none.
On Mon, Jul 13, 2015 at 4:16 AM, Samuel Pitoiset
wrote:
> What piglit test does this fix?
>
> On Sat, Jul 11, 2015 at 7:13 PM, Ilia Mirkin wrote:
>>
>> Signed-off-by: Ilia Mirkin
>> Cc: mesa-sta...@lists.fr
What piglit test does this fix?
On Sat, Jul 11, 2015 at 7:13 PM, Ilia Mirkin wrote:
> Signed-off-by: Ilia Mirkin
> Cc: mesa-sta...@lists.freedesktop.org
> ---
>
> Even though in practice a geometry program will never be using UCP's,
> we still were revalidating (aka recompiling) the program whe
Signed-off-by: Ilia Mirkin
Cc: mesa-sta...@lists.freedesktop.org
---
Even though in practice a geometry program will never be using UCP's,
we still were revalidating (aka recompiling) the program when more
clip planes became enabled (which also are used for regular clip
distances).
This seems li