Any one which, after using a geometry shader, enables an extra clip distance. i.e. none.
On Mon, Jul 13, 2015 at 4:16 AM, Samuel Pitoiset <samuel.pitoi...@gmail.com> wrote: > What piglit test does this fix? > > On Sat, Jul 11, 2015 at 7:13 PM, Ilia Mirkin <imir...@alum.mit.edu> wrote: >> >> Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> >> Cc: mesa-sta...@lists.freedesktop.org >> --- >> >> Even though in practice a geometry program will never be using UCP's, >> we still were revalidating (aka recompiling) the program when more >> clip planes became enabled (which also are used for regular clip >> distances). >> >> This seems like it should have led to massive fail, but I guess you >> don't change the number of clip planes when using geometry shaders. >> But I'm going to put this through a full piglit run just in case >> there's something I'm missing. >> >> src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c | 2 +- >> 1 file changed, 1 insertion(+), 1 deletion(-) >> >> diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c >> b/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c >> index 785e52e..11f2b10 100644 >> --- a/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c >> +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c >> @@ -339,7 +339,7 @@ nvc0_check_program_ucps(struct nvc0_context *nvc0, >> nvc0_vertprog_validate(nvc0); >> else >> if (likely(vp == nvc0->gmtyprog)) >> - nvc0_vertprog_validate(nvc0); >> + nvc0_gmtyprog_validate(nvc0); >> else >> nvc0_tevlprog_validate(nvc0); >> } >> -- >> 2.3.6 >> >> _______________________________________________ >> mesa-dev mailing list >> mesa-dev@lists.freedesktop.org >> http://lists.freedesktop.org/mailman/listinfo/mesa-dev > > > > > -- > Best regards, > Samuel Pitoiset. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev