Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu>
Cc: mesa-sta...@lists.freedesktop.org
---

Even though in practice a geometry program will never be using UCP's,
we still were revalidating (aka recompiling) the program when more
clip planes became enabled (which also are used for regular clip
distances).

This seems like it should have led to massive fail, but I guess you
don't change the number of clip planes when using geometry shaders.
But I'm going to put this through a full piglit run just in case
there's something I'm missing.

 src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c 
b/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c
index 785e52e..11f2b10 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c
@@ -339,7 +339,7 @@ nvc0_check_program_ucps(struct nvc0_context *nvc0,
       nvc0_vertprog_validate(nvc0);
    else
    if (likely(vp == nvc0->gmtyprog))
-      nvc0_vertprog_validate(nvc0);
+      nvc0_gmtyprog_validate(nvc0);
    else
       nvc0_tevlprog_validate(nvc0);
 }
-- 
2.3.6

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