On 09/26/2012 11:22 AM, Chad Versace wrote:
> The function segfaulted when a game called glTexSubImage2D on a texture
> with internalformat/format/type = GL_SLUMINANCE8/GL_BGRA/GL_UNSIGNED_BYTE.
Wait, is that what it was doing? Specifying a four component format but
a single component (and sRGB,
On 26 September 2012 11:22, Chad Versace wrote:
> The function segfaulted when a game called glTexSubImage2D on a texture
> with internalformat/format/type = GL_SLUMINANCE8/GL_BGRA/GL_UNSIGNED_BYTE.
>
> The function only supports MESA_FORMAT_ARGB and returns early if it
> detects an unsupporte
The function segfaulted when a game called glTexSubImage2D on a texture
with internalformat/format/type = GL_SLUMINANCE8/GL_BGRA/GL_UNSIGNED_BYTE.
The function only supports MESA_FORMAT_ARGB and returns early if it
detects an unsupported format. Clearly, its detection condition was
insufficien