On 09/26/2012 11:22 AM, Chad Versace wrote: > The function segfaulted when a game called glTexSubImage2D on a texture > with internalformat/format/type = GL_SLUMINANCE8/GL_BGRA/GL_UNSIGNED_BYTE.
Wait, is that what it was doing? Specifying a four component format but a single component (and sRGB, and deprecated) internal format? That's truly bizarre...wonder what on earth it's trying to do. > The function only supports MESA_FORMAT_ARGB8888 and returns early if it > detects an unsupported format. Clearly, its detection condition was > insufficient. This patch fixes it to explicity check for > MESA_FORMAT_ARGB8888. > > CC: Kenneth Graunke <kenn...@whitecape.org> > Signed-off-by: Chad Versace <chad.vers...@linux.intel.com> Your patch seems reasonable and does fix the problem I was seeing. Thanks for the prompt response! Reviewed-and-tested-by: Kenneth Graunke <kenn...@whitecape.org> > --- > src/mesa/drivers/dri/intel/intel_tex_subimage.c | 3 +-- > 1 file changed, 1 insertion(+), 2 deletions(-) > > diff --git a/src/mesa/drivers/dri/intel/intel_tex_subimage.c > b/src/mesa/drivers/dri/intel/intel_tex_subimage.c > index d3a8736..aa6f237 100644 > --- a/src/mesa/drivers/dri/intel/intel_tex_subimage.c > +++ b/src/mesa/drivers/dri/intel/intel_tex_subimage.c > @@ -199,8 +199,7 @@ intel_texsubimage_tiled_memcpy(struct gl_context * ctx, > * varying the arithmetic loop below. > */ > if (!intel->has_llc || > - format != GL_BGRA || > - type != GL_UNSIGNED_BYTE || > + texImage->TexFormat != MESA_FORMAT_ARGB8888 || > texImage->TexObject->Target != GL_TEXTURE_2D || > texImage->Level != 0 || > pixels == NULL || > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev