Re: [Mesa-dev] [PATCH] intel/blorp: Use documented RECTLIST vertex positions

2016-10-04 Thread Jason Ekstrand
On Tue, Oct 4, 2016 at 10:33 AM, Marek Olšák wrote: > On Wed, Sep 21, 2016 at 11:42 PM, Nanley Chery > wrote: > > Use the vertex positions described in the PRMs. This has no effect on > > rendering but quiets the simulator warnings seen when the vertices > > appear out of order. > > Does it mean

Re: [Mesa-dev] [PATCH] intel/blorp: Use documented RECTLIST vertex positions

2016-10-04 Thread Marek Olšák
On Wed, Sep 21, 2016 at 11:42 PM, Nanley Chery wrote: > Use the vertex positions described in the PRMs. This has no effect on > rendering but quiets the simulator warnings seen when the vertices > appear out of order. Does it mean that the vertex order doesn't matter for the hardware?? Marek ___

Re: [Mesa-dev] [PATCH] intel/blorp: Use documented RECTLIST vertex positions

2016-10-04 Thread Ben Widawsky
Reviewed-by: Ben Widawsky On 16-10-04 08:03:05, Jason Ekstrand wrote: Reviewed-by: Jason Ekstrand On Wed, Sep 21, 2016 at 2:42 PM, Nanley Chery wrote: Use the vertex positions described in the PRMs. This has no effect on rendering but quiets the simulator warnings seen when the vertices ap

Re: [Mesa-dev] [PATCH] intel/blorp: Use documented RECTLIST vertex positions

2016-10-04 Thread Jason Ekstrand
Reviewed-by: Jason Ekstrand On Wed, Sep 21, 2016 at 2:42 PM, Nanley Chery wrote: > Use the vertex positions described in the PRMs. This has no effect on > rendering but quiets the simulator warnings seen when the vertices > appear out of order. > > Signed-off-by: Nanley Chery > Cc: Jason Ekstr

[Mesa-dev] [PATCH] intel/blorp: Use documented RECTLIST vertex positions

2016-09-22 Thread Nanley Chery
Use the vertex positions described in the PRMs. This has no effect on rendering but quiets the simulator warnings seen when the vertices appear out of order. Signed-off-by: Nanley Chery Cc: Jason Ekstrand Cc: Marek Olšák --- src/intel/blorp/blorp_genX_exec.h | 6 +++--- 1 file changed, 3 inser