On Tue, Oct 4, 2016 at 10:33 AM, Marek Olšák wrote:
> On Wed, Sep 21, 2016 at 11:42 PM, Nanley Chery
> wrote:
> > Use the vertex positions described in the PRMs. This has no effect on
> > rendering but quiets the simulator warnings seen when the vertices
> > appear out of order.
>
> Does it mean
On Wed, Sep 21, 2016 at 11:42 PM, Nanley Chery wrote:
> Use the vertex positions described in the PRMs. This has no effect on
> rendering but quiets the simulator warnings seen when the vertices
> appear out of order.
Does it mean that the vertex order doesn't matter for the hardware??
Marek
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Reviewed-by: Ben Widawsky
On 16-10-04 08:03:05, Jason Ekstrand wrote:
Reviewed-by: Jason Ekstrand
On Wed, Sep 21, 2016 at 2:42 PM, Nanley Chery wrote:
Use the vertex positions described in the PRMs. This has no effect on
rendering but quiets the simulator warnings seen when the vertices
ap
Reviewed-by: Jason Ekstrand
On Wed, Sep 21, 2016 at 2:42 PM, Nanley Chery wrote:
> Use the vertex positions described in the PRMs. This has no effect on
> rendering but quiets the simulator warnings seen when the vertices
> appear out of order.
>
> Signed-off-by: Nanley Chery
> Cc: Jason Ekstr
Use the vertex positions described in the PRMs. This has no effect on
rendering but quiets the simulator warnings seen when the vertices
appear out of order.
Signed-off-by: Nanley Chery
Cc: Jason Ekstrand
Cc: Marek Olšák
---
src/intel/blorp/blorp_genX_exec.h | 6 +++---
1 file changed, 3 inser