Reviewed-by: Jason Ekstrand <ja...@jlekstrand.net>

On Wed, Sep 21, 2016 at 2:42 PM, Nanley Chery <nanleych...@gmail.com> wrote:

> Use the vertex positions described in the PRMs. This has no effect on
> rendering but quiets the simulator warnings seen when the vertices
> appear out of order.
>
> Signed-off-by: Nanley Chery <nanley.g.ch...@intel.com>
> Cc: Jason Ekstrand <ja...@jlekstrand.net>
> Cc: Marek Olšák <marek.ol...@amd.com>
> ---
>  src/intel/blorp/blorp_genX_exec.h | 6 +++---
>  1 file changed, 3 insertions(+), 3 deletions(-)
>
> diff --git a/src/intel/blorp/blorp_genX_exec.h
> b/src/intel/blorp/blorp_genX_exec.h
> index eb4a5b9..62f16a3 100644
> --- a/src/intel/blorp/blorp_genX_exec.h
> +++ b/src/intel/blorp/blorp_genX_exec.h
> @@ -171,8 +171,8 @@ blorp_emit_vertex_data(struct blorp_batch *batch,
>                         uint32_t *size)
>  {
>     const float vertices[] = {
> -      /* v0 */ (float)params->x0, (float)params->y1,
> -      /* v1 */ (float)params->x1, (float)params->y1,
> +      /* v0 */ (float)params->x1, (float)params->y1,
> +      /* v1 */ (float)params->x0, (float)params->y1,
>        /* v2 */ (float)params->x0, (float)params->y0,
>     };
>
> @@ -287,7 +287,7 @@ blorp_emit_vertex_elements(struct blorp_batch *batch,
>      *   v2 ------ implied
>      *    |        |
>      *    |        |
> -    *   v0 ----- v1
> +    *   v1 ----- v0
>      *
>      * Since the VS is disabled, the clipper loads each VUE directly from
>      * the URB. This is controlled by the 3DSTATE_VERTEX_BUFFERS and
> --
> 2.10.0
>
>
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to