Reviewed-by: Jason Ekstrand <ja...@jlekstrand.net> On Wed, Sep 21, 2016 at 2:42 PM, Nanley Chery <nanleych...@gmail.com> wrote:
> Use the vertex positions described in the PRMs. This has no effect on > rendering but quiets the simulator warnings seen when the vertices > appear out of order. > > Signed-off-by: Nanley Chery <nanley.g.ch...@intel.com> > Cc: Jason Ekstrand <ja...@jlekstrand.net> > Cc: Marek Olšák <marek.ol...@amd.com> > --- > src/intel/blorp/blorp_genX_exec.h | 6 +++--- > 1 file changed, 3 insertions(+), 3 deletions(-) > > diff --git a/src/intel/blorp/blorp_genX_exec.h > b/src/intel/blorp/blorp_genX_exec.h > index eb4a5b9..62f16a3 100644 > --- a/src/intel/blorp/blorp_genX_exec.h > +++ b/src/intel/blorp/blorp_genX_exec.h > @@ -171,8 +171,8 @@ blorp_emit_vertex_data(struct blorp_batch *batch, > uint32_t *size) > { > const float vertices[] = { > - /* v0 */ (float)params->x0, (float)params->y1, > - /* v1 */ (float)params->x1, (float)params->y1, > + /* v0 */ (float)params->x1, (float)params->y1, > + /* v1 */ (float)params->x0, (float)params->y1, > /* v2 */ (float)params->x0, (float)params->y0, > }; > > @@ -287,7 +287,7 @@ blorp_emit_vertex_elements(struct blorp_batch *batch, > * v2 ------ implied > * | | > * | | > - * v0 ----- v1 > + * v1 ----- v0 > * > * Since the VS is disabled, the clipper loads each VUE directly from > * the URB. This is controlled by the 3DSTATE_VERTEX_BUFFERS and > -- > 2.10.0 > >
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