On Tue, Oct 4, 2016 at 10:33 AM, Marek Olšák <mar...@gmail.com> wrote:
> On Wed, Sep 21, 2016 at 11:42 PM, Nanley Chery <nanleych...@gmail.com> > wrote: > > Use the vertex positions described in the PRMs. This has no effect on > > rendering but quiets the simulator warnings seen when the vertices > > appear out of order. > > Does it mean that the vertex order doesn't matter for the hardware?? Maybe? It means that it certainly doesn't matter for blorp but blorp only uses flat inputs and gl_FragCoord. It may matter when it comes to things such as getting the barycentric coordinates right.
_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev