On 01/19/2012 03:48 PM, Yuanhan Liu wrote:
When rendering to FBO, rendering is inverted. At the same time, we would
also make sure the point sprite origin is inverted. Or, we will get an
inverted result correspoinding to rendering to the default winsys FBO.
Bugzilla: https://bugs.freedesktop.org
On Fri, 20 Jan 2012 13:00:10 +, Jonathan Coome
wrote:
> On 19/01/2012 23:48, Yuanhan Liu wrote:
> Is there any need for GEN6_SF_POINT_SPRITE_UPPERLEFT? It's basically 0,
> so the | operation with dw1 won't have any effect, and you could remove
> the else clauses. And if you wanted to clear th
On Jan 20, 2012 9:07 PM, "Jonathan Coome" wrote:
>
> On 19/01/2012 23:48, Yuanhan Liu wrote:
> > When rendering to FBO, rendering is inverted. At the same time, we would
> > also make sure the point sprite origin is inverted. Or, we will get an
> > inverted result correspoinding to rendering to th
On 19/01/2012 23:48, Yuanhan Liu wrote:
> When rendering to FBO, rendering is inverted. At the same time, we would
> also make sure the point sprite origin is inverted. Or, we will get an
> inverted result correspoinding to rendering to the default winsys FBO.
>
> Bugzilla: https://bugs.freedeskto
Thanks for the reviewed-by.
Ian, would you please help me to push this patch? I'm on the way to home
for chines new year, and I can't access the net(both at home).
Thanks advance!
--
Yuanhan Liu
(Sent by my phone, please forgive the poor format)
On Jan 20, 2012 10:25 AM, "Ian Romanick" wrote:
On 01/19/2012 03:48 PM, Yuanhan Liu wrote:
When rendering to FBO, rendering is inverted. At the same time, we would
also make sure the point sprite origin is inverted. Or, we will get an
inverted result correspoinding to rendering to the default winsys FBO.
Bugzilla: https://bugs.freedesktop.org
When rendering to FBO, rendering is inverted. At the same time, we would
also make sure the point sprite origin is inverted. Or, we will get an
inverted result correspoinding to rendering to the default winsys FBO.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44613
NOTE: This is a candi
On Thu, Jan 19, 2012 at 10:32:30AM -0700, Brian Paul wrote:
> On 01/19/2012 10:17 AM, Ian Romanick wrote:
> >On 01/18/2012 06:30 PM, Yuanhan Liu wrote:
> >>When rendering to FBO, rendering is inverted. At the same time, we
> >>would
> >>also make sure the point sprite origin is inverted. Or, we wil
On Thu, Jan 19, 2012 at 09:51:32AM -0800, Eric Anholt wrote:
> On Thu, 19 Jan 2012 10:30:53 +0800, Yuanhan Liu
> wrote:
> > When rendering to FBO, rendering is inverted. At the same time, we would
> > also make sure the point sprite origin is inverted. Or, we will get an
> > inverted result corre
On 01/19/2012 09:32 AM, Brian Paul wrote:
On 01/19/2012 10:17 AM, Ian Romanick wrote:
On 01/18/2012 06:30 PM, Yuanhan Liu wrote:
When rendering to FBO, rendering is inverted. At the same time, we
would
also make sure the point sprite origin is inverted. Or, we will get an
inverted result corres
On Thu, 19 Jan 2012 10:30:53 +0800, Yuanhan Liu
wrote:
> When rendering to FBO, rendering is inverted. At the same time, we would
> also make sure the point sprite origin is inverted. Or, we will get an
> inverted result correspoinding to rendering to the default winsys FBO.
>
> Bugzilla: https:
On 01/19/2012 10:17 AM, Ian Romanick wrote:
On 01/18/2012 06:30 PM, Yuanhan Liu wrote:
When rendering to FBO, rendering is inverted. At the same time, we
would
also make sure the point sprite origin is inverted. Or, we will get an
inverted result correspoinding to rendering to the default winsys
On 01/18/2012 06:30 PM, Yuanhan Liu wrote:
When rendering to FBO, rendering is inverted. At the same time, we would
also make sure the point sprite origin is inverted. Or, we will get an
inverted result correspoinding to rendering to the default winsys FBO.
Bugzilla: https://bugs.freedesktop.org
When rendering to FBO, rendering is inverted. At the same time, we would
also make sure the point sprite origin is inverted. Or, we will get an
inverted result correspoinding to rendering to the default winsys FBO.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44613
NOTE: This is a candi
On Wed, Jan 18, 2012 at 11:53:20AM -0800, Ian Romanick wrote:
> On 01/18/2012 02:23 AM, Yuanhan Liu wrote:
> >When rendering to FBO, rendering is inverted. At the same time, we would
> >also make sure the point sprite origin is inverted. Or, we will get an
> >inverted result correspoinding to rende
On Wed, Jan 18, 2012 at 12:13:28PM -0800, Ian Romanick wrote:
> On 01/18/2012 02:21 AM, Yuanhan Liu wrote:
> >On Wed, Jan 18, 2012 at 06:23:52PM +0800, Yuanhan Liu wrote:
> >>When rendering to FBO, rendering is inverted. At the same time, we would
> >>also make sure the point sprite origin is inver
On 01/18/2012 02:21 AM, Yuanhan Liu wrote:
On Wed, Jan 18, 2012 at 06:23:52PM +0800, Yuanhan Liu wrote:
When rendering to FBO, rendering is inverted. At the same time, we would
also make sure the point sprite origin is inverted. Or, we will get an
inverted result correspoinding to rendering to t
On 01/18/2012 02:23 AM, Yuanhan Liu wrote:
When rendering to FBO, rendering is inverted. At the same time, we would
also make sure the point sprite origin is inverted. Or, we will get an
inverted result correspoinding to rendering to the default winsys FBO.
Bugzilla: https://bugs.freedesktop.org
On Wed, Jan 18, 2012 at 06:23:52PM +0800, Yuanhan Liu wrote:
> When rendering to FBO, rendering is inverted. At the same time, we would
> also make sure the point sprite origin is inverted. Or, we will get an
> inverted result correspoinding to rendering to the default winsys FBO.
>
> Bugzilla: ht
When rendering to FBO, rendering is inverted. At the same time, we would
also make sure the point sprite origin is inverted. Or, we will get an
inverted result correspoinding to rendering to the default winsys FBO.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44613
Signed-off-by: Yuanha
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