On Wed, Jan 18, 2012 at 06:23:52PM +0800, Yuanhan Liu wrote: > When rendering to FBO, rendering is inverted. At the same time, we would > also make sure the point sprite origin is inverted. Or, we will get an > inverted result correspoinding to rendering to the default winsys FBO. > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44613
Actually, I'm not sure about this patch, and I would like to treat this patch as a _workaround_. So, any comments are welcome. Thanks, Yuanhan Liu _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev