On 19/01/2012 23:48, Yuanhan Liu wrote: > When rendering to FBO, rendering is inverted. At the same time, we would > also make sure the point sprite origin is inverted. Or, we will get an > inverted result correspoinding to rendering to the default winsys FBO. > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44613 > > NOTE: This is a candidate for stable release branches. > > v2: add the simliar logic to ivb, too (comments from Ian) > simplify the logic operation (comments from Brian) > > v3: pick a better comment from Eric > use != for the logic instead of ^ (comments from Ian) > > Signed-off-by: Yuanhan Liu <yuanhan....@linux.intel.com> > --- > src/mesa/drivers/dri/i965/brw_defines.h | 1 + > src/mesa/drivers/dri/i965/gen6_sf_state.c | 13 +++++++++++-- > src/mesa/drivers/dri/i965/gen7_sf_state.c | 18 +++++++++++++++--- > 3 files changed, 27 insertions(+), 5 deletions(-) > > diff --git a/src/mesa/drivers/dri/i965/brw_defines.h > b/src/mesa/drivers/dri/i965/brw_defines.h > index 4d90a99..029be87 100644 > --- a/src/mesa/drivers/dri/i965/brw_defines.h > +++ b/src/mesa/drivers/dri/i965/brw_defines.h > @@ -1128,6 +1128,7 @@ enum brw_message_target { > /* DW1 (for gen6) */ > # define GEN6_SF_NUM_OUTPUTS_SHIFT 22 > # define GEN6_SF_SWIZZLE_ENABLE (1 << 21) > +# define GEN6_SF_POINT_SPRITE_UPPERLEFT (0 << 20) > # define GEN6_SF_POINT_SPRITE_LOWERLEFT (1 << 20) > # define GEN6_SF_URB_ENTRY_READ_LENGTH_SHIFT 11 > # define GEN6_SF_URB_ENTRY_READ_OFFSET_SHIFT 4 > diff --git a/src/mesa/drivers/dri/i965/gen6_sf_state.c > b/src/mesa/drivers/dri/i965/gen6_sf_state.c > index 548c5a3..163b54c 100644 > --- a/src/mesa/drivers/dri/i965/gen6_sf_state.c > +++ b/src/mesa/drivers/dri/i965/gen6_sf_state.c > @@ -129,6 +129,7 @@ upload_sf_state(struct brw_context *brw) > float point_size; > uint16_t attr_overrides[FRAG_ATTRIB_MAX]; > bool userclip_active; > + uint32_t point_sprite_origin; > > /* _NEW_TRANSFORM */ > userclip_active = (ctx->Transform.ClipPlanesEnabled != 0); > @@ -258,8 +259,16 @@ upload_sf_state(struct brw_context *brw) > /* Clamp to the hardware limits and convert to fixed point */ > dw4 |= U_FIXED(CLAMP(point_size, 0.125, 255.875), 3); > > - if (ctx->Point.SpriteOrigin == GL_LOWER_LEFT) > - dw1 |= GEN6_SF_POINT_SPRITE_LOWERLEFT; > + /* > + * Window coordinates in an FBO are inverted, which means point > + * sprite origin must be inverted, too. > + */ > + if ((ctx->Point.SpriteOrigin == GL_LOWER_LEFT) != render_to_fbo) { > + point_sprite_origin = GEN6_SF_POINT_SPRITE_LOWERLEFT; > + } else { > + point_sprite_origin = GEN6_SF_POINT_SPRITE_UPPERLEFT; > + } > + dw1 |= point_sprite_origin; > > /* _NEW_LIGHT */ > if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION) { > diff --git a/src/mesa/drivers/dri/i965/gen7_sf_state.c > b/src/mesa/drivers/dri/i965/gen7_sf_state.c > index 7691cb2..da7ef81 100644 > --- a/src/mesa/drivers/dri/i965/gen7_sf_state.c > +++ b/src/mesa/drivers/dri/i965/gen7_sf_state.c > @@ -48,6 +48,9 @@ upload_sbe_state(struct brw_context *brw) > int urb_entry_read_offset = 1; > bool userclip_active = (ctx->Transform.ClipPlanesEnabled != 0); > uint16_t attr_overrides[FRAG_ATTRIB_MAX]; > + /* _NEW_BUFFERS */ > + bool render_to_fbo = ctx->DrawBuffer->Name != 0; > + uint32_t point_sprite_origin; > > brw_compute_vue_map(&vue_map, intel, userclip_active, vs_outputs_written); > urb_entry_read_length = (vue_map.num_slots + 1)/2 - urb_entry_read_offset; > @@ -65,9 +68,18 @@ upload_sbe_state(struct brw_context *brw) > urb_entry_read_length << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT | > urb_entry_read_offset << GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT; > > - /* _NEW_POINT */ > - if (ctx->Point.SpriteOrigin == GL_LOWER_LEFT) > - dw1 |= GEN6_SF_POINT_SPRITE_LOWERLEFT; > + /* _NEW_POINT > + * > + * Window coordinates in an FBO are inverted, which means point > + * sprite origin must be inverted. > + */ > + if ((ctx->Point.SpriteOrigin == GL_LOWER_LEFT) != render_to_fbo) { > + point_sprite_origin = GEN6_SF_POINT_SPRITE_LOWERLEFT; > + } else { > + point_sprite_origin = GEN6_SF_POINT_SPRITE_UPPERLEFT; > + } > + dw1 |= point_sprite_origin; > + > > dw10 = 0; > dw11 = 0;
Is there any need for GEN6_SF_POINT_SPRITE_UPPERLEFT? It's basically 0, so the | operation with dw1 won't have any effect, and you could remove the else clauses. And if you wanted to clear the bit, I think you'd need to do something like this instead: if ((ctx->Point.SpriteOrigin == GL_LOWER_LEFT) != render_to_fbo) { dw1 |= GEN6_SF_POINT_SPRITE_LOWERLEFT; } else { dw1 &= ~GEN6_SF_POINT_SPRITE_LOWERLEFT; } -Jonathan _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev