Patch is:
Reviewed-by: Eduardo Lima Mitev
Thanks!
On 12/13/2015 01:12 AM, Jason Ekstrand wrote:
> Our hardware requires an LOD for all texelFetch commands even if they are
> on buffer textures. GLSL IR gives us an LOD of 0 in that case, but the LOD
> is really rather meaningless. This commit
Our hardware requires an LOD for all texelFetch commands even if they are
on buffer textures. GLSL IR gives us an LOD of 0 in that case, but the LOD
is really rather meaningless. This commit allows other NIR producers to be
more lazy and not provide one at all.
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src/mesa/drivers/dri/i965/brw_