Our hardware requires an LOD for all texelFetch commands even if they are on buffer textures. GLSL IR gives us an LOD of 0 in that case, but the LOD is really rather meaningless. This commit allows other NIR producers to be more lazy and not provide one at all. --- src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 4 ++++ src/mesa/drivers/dri/i965/brw_vec4_nir.cpp | 4 ++++ 2 files changed, 8 insertions(+)
diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp index c52bc04..6f51ce1 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp @@ -2780,6 +2780,10 @@ fs_visitor::nir_emit_texture(const fs_builder &bld, nir_tex_instr *instr) fs_reg coordinate, shadow_comparitor, lod, lod2, sample_index, mcs, tex_offset; + /* Our hardware requires a LOD for buffer textures */ + if (instr->sampler_dim == GLSL_SAMPLER_DIM_BUF) + lod = brw_imm_d(0); + for (unsigned i = 0; i < instr->num_srcs; i++) { fs_reg src = get_nir_src(instr->src[i].src); switch (instr->src[i].src_type) { diff --git a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp index cf1f82f..cfb66a5 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp @@ -1558,6 +1558,10 @@ vec4_visitor::nir_emit_texture(nir_tex_instr *instr) nir_tex_instr_dest_size(instr)); dst_reg dest = get_nir_dest(instr->dest, instr->dest_type); + /* Our hardware requires a LOD for buffer textures */ + if (instr->sampler_dim == GLSL_SAMPLER_DIM_BUF) + lod = brw_imm_d(0); + /* Load the texture operation sources */ for (unsigned i = 0; i < instr->num_srcs; i++) { switch (instr->src[i].src_type) { -- 2.5.0.400.gff86faf _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev