[Mesa-dev] [Bug 31159] shadow problem in 0ad game

2011-03-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=31159 Fabio Pedretti changed: What|Removed |Added Summary|swrast: shadow problem in |shadow problem in 0ad game

[Mesa-dev] [Bug 31159] shadow problem in 0ad game

2011-03-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=31159 --- Comment #8 from Philip Taylor 2011-03-07 18:53:48 PST --- (In reply to comment #5) > Does this bug report only pertain to the softpipe driver? No - comment #0 reported it on r300g, and comment #1 on swrast, and also it broke on llvmpipe. (I

[Mesa-dev] [Bug 31159] shadow problem in 0ad game

2011-03-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=31159 --- Comment #7 from Marek Olšák 2011-03-07 18:23:31 PST --- (In reply to comment #6) > (In reply to comment #1) > > I was looking into this issue and I wasn't able to find the cause. I guess > > there is a bug in the texenv program code, because

[Mesa-dev] [Bug 31159] shadow problem in 0ad game

2011-03-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=31159 --- Comment #6 from Brian Paul 2011-03-07 18:02:39 PST --- (In reply to comment #1) > I was looking into this issue and I wasn't able to find the cause. I guess > there is a bug in the texenv program code, because both swrast and gallium > fail,

[Mesa-dev] [Bug 31159] shadow problem in 0ad game

2011-03-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=31159 --- Comment #5 from Brian Paul 2011-03-07 18:01:24 PST --- This also fixes the piglit depth-tex-compare test! Neither softpipe nor llvmpipe were clamping the texture coordinate to [0,1], per the spec. llvmpipe still doesn't pass depth-tex-comp

[Mesa-dev] [Bug 31159] shadow problem in 0ad game

2011-03-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=31159 --- Comment #4 from Philip Taylor 2011-03-07 16:00:16 PST --- Created an attachment (id=44215) View: https://bugs.freedesktop.org/attachment.cgi?id=44215 Review: https://bugs.freedesktop.org/review?bug=31159&attachment=44215 clamp in sample_co

[Mesa-dev] [Bug 31159] shadow problem in 0ad game

2011-03-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=31159 --- Comment #3 from Brian Paul 2011-03-07 15:27:56 PST --- (In reply to comment #2) [...] > Looking at softpipe's sp_tex_sample.c, the p[] values passed into > sample_compare are often larger than 1.0, so it seems to me that something is > faili

[Mesa-dev] [Bug 31159] shadow problem in 0ad game

2011-03-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=31159 Philip Taylor changed: What|Removed |Added CC||exc...@gmail.com -- Configure bugmail:

[Mesa-dev] [Bug 31159] shadow problem in 0ad game

2011-03-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=31159 --- Comment #2 from Philip Taylor 2011-03-07 15:14:38 PST --- I see this bug with softpipe, but not with i965 (non-Gallium). I don't have a simple test case, but I've observed the problem in the game is where parts of the terrain are outside the

[Mesa-dev] [Bug 31159] shadow problem in 0ad game

2011-03-03 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=31159 --- Comment #1 from Marek Olšák 2011-03-03 05:22:11 PST --- I was looking into this issue and I wasn't able to find the cause. I guess there is a bug in the texenv program code, because both swrast and gallium fail, and because the only shaders w