https://bugs.freedesktop.org/show_bug.cgi?id=31159
Fabio Pedretti changed:
What|Removed |Added
Summary|swrast: shadow problem in |shadow problem in 0ad game
https://bugs.freedesktop.org/show_bug.cgi?id=31159
--- Comment #8 from Philip Taylor 2011-03-07 18:53:48 PST ---
(In reply to comment #5)
> Does this bug report only pertain to the softpipe driver?
No - comment #0 reported it on r300g, and comment #1 on swrast, and also it
broke on llvmpipe. (I
https://bugs.freedesktop.org/show_bug.cgi?id=31159
--- Comment #7 from Marek Olšák 2011-03-07 18:23:31 PST ---
(In reply to comment #6)
> (In reply to comment #1)
> > I was looking into this issue and I wasn't able to find the cause. I guess
> > there is a bug in the texenv program code, because
https://bugs.freedesktop.org/show_bug.cgi?id=31159
--- Comment #6 from Brian Paul 2011-03-07 18:02:39 PST
---
(In reply to comment #1)
> I was looking into this issue and I wasn't able to find the cause. I guess
> there is a bug in the texenv program code, because both swrast and gallium
> fail,
https://bugs.freedesktop.org/show_bug.cgi?id=31159
--- Comment #5 from Brian Paul 2011-03-07 18:01:24 PST
---
This also fixes the piglit depth-tex-compare test! Neither softpipe nor
llvmpipe were clamping the texture coordinate to [0,1], per the spec. llvmpipe
still doesn't pass depth-tex-comp
https://bugs.freedesktop.org/show_bug.cgi?id=31159
--- Comment #4 from Philip Taylor 2011-03-07 16:00:16 PST ---
Created an attachment (id=44215)
View: https://bugs.freedesktop.org/attachment.cgi?id=44215
Review: https://bugs.freedesktop.org/review?bug=31159&attachment=44215
clamp in sample_co
https://bugs.freedesktop.org/show_bug.cgi?id=31159
--- Comment #3 from Brian Paul 2011-03-07 15:27:56 PST
---
(In reply to comment #2)
[...]
> Looking at softpipe's sp_tex_sample.c, the p[] values passed into
> sample_compare are often larger than 1.0, so it seems to me that something is
> faili
https://bugs.freedesktop.org/show_bug.cgi?id=31159
Philip Taylor changed:
What|Removed |Added
CC||exc...@gmail.com
--
Configure bugmail:
https://bugs.freedesktop.org/show_bug.cgi?id=31159
--- Comment #2 from Philip Taylor 2011-03-07 15:14:38 PST ---
I see this bug with softpipe, but not with i965 (non-Gallium).
I don't have a simple test case, but I've observed the problem in the game is
where parts of the terrain are outside the
https://bugs.freedesktop.org/show_bug.cgi?id=31159
--- Comment #1 from Marek Olšák 2011-03-03 05:22:11 PST ---
I was looking into this issue and I wasn't able to find the cause. I guess
there is a bug in the texenv program code, because both swrast and gallium
fail, and because the only shaders w
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