https://bugs.freedesktop.org/show_bug.cgi?id=31159
--- Comment #7 from Marek Olšák <mar...@gmail.com> 2011-03-07 18:23:31 PST --- (In reply to comment #6) > (In reply to comment #1) > > I was looking into this issue and I wasn't able to find the cause. I guess > > there is a bug in the texenv program code, because both swrast and gallium > > fail, and because the only shaders which generate 2DSHADOW texture fetch > > instructions are texenv programs. > > The 2DSHADOW fetch will be generated by GLSL shaders that use shadow2D(). I only meant 0ad, which doesn't use GLSL. I'll fix r300 soon.. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev