https://bugs.freedesktop.org/show_bug.cgi?id=31159

--- Comment #6 from Brian Paul <brian.e.p...@gmail.com> 2011-03-07 18:02:39 PST 
---
(In reply to comment #1)
> I was looking into this issue and I wasn't able to find the cause. I guess
> there is a bug in the texenv program code, because both swrast and gallium
> fail, and because the only shaders which generate 2DSHADOW texture fetch
> instructions are texenv programs.

The 2DSHADOW fetch will be generated by GLSL shaders that use shadow2D().

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