https://bugs.freedesktop.org/show_bug.cgi?id=106052
Timothy Arceri changed:
What|Removed |Added
Version|git |unspecified
QA Contact|mesa-de
https://bugs.freedesktop.org/show_bug.cgi?id=106052
--- Comment #12 from Timothy Arceri ---
(In reply to b...@besd.de from comment #8)
> seems NIR has specific crashes too
>
>
> => CRASHED <= while processing these shaders:
>
> shaders/piglit/da1588b9fd1ec5009a02ff9ee244f11923d32855_3.sha
https://bugs.freedesktop.org/show_bug.cgi?id=106052
--- Comment #11 from Timothy Arceri ---
(In reply to b...@besd.de from comment #10)
> Created attachment 138854 [details] [review]
> fix incorrect assignment of float to vec4 in
> tests/shaders/glsl-max-vertex-attrib.c
Thanks for debugging this
https://bugs.freedesktop.org/show_bug.cgi?id=106052
--- Comment #10 from b...@besd.de ---
Created attachment 138854
--> https://bugs.freedesktop.org/attachment.cgi?id=138854&action=edit
fix incorrect assignment of float to vec4 in
tests/shaders/glsl-max-vertex-attrib.c
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https://bugs.freedesktop.org/show_bug.cgi?id=106052
--- Comment #9 from b...@besd.de ---
Another shader that has problems (but for both TGSI/NIR)
ERROR: shaders/piglit/a5b6cf610f51fc289f4c30864e2914ddd78bcf68_3.shader_test
failed to compile:
0:4(2): error: value of type float cannot be assigned
https://bugs.freedesktop.org/show_bug.cgi?id=106052
--- Comment #8 from b...@besd.de ---
seems NIR has specific crashes too
=> CRASHED <= while processing these shaders:
shaders/piglit/da1588b9fd1ec5009a02ff9ee244f11923d32855_3.shader_test
[require]
GLSL >= 1.10
[vertex shader]
#version
https://bugs.freedesktop.org/show_bug.cgi?id=106052
--- Comment #7 from b...@besd.de ---
Handling this correctly could possibly also fix this
ERROR:
shaders/metro2033redux/fbf8031490eb77c2d30ed329353198d8e597cba2_4875.shader_test
failed to compile:
0:1(10): error: GLSL 4.00 is not supported. Sup
https://bugs.freedesktop.org/show_bug.cgi?id=106052
--- Comment #6 from b...@besd.de ---
I've seen this error with the 0.00 version before
https://bugs.freedesktop.org/show_bug.cgi?id=105807#c8
and I can reproduce it if I force the context in the above fragment with
glutInitContextVersion( 3,
https://bugs.freedesktop.org/show_bug.cgi?id=106052
--- Comment #5 from b...@besd.de ---
Created attachment 138843
--> https://bugs.freedesktop.org/attachment.cgi?id=138843&action=edit
test fragment
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https://bugs.freedesktop.org/show_bug.cgi?id=106052
--- Comment #4 from b...@besd.de ---
I did a piglit run before and the only crashes it reported were these
shaders 547/553
glsl-fs-inline-explosioncrash
glsl-fs-unroll-explosioncrash
glsl-fs-vec4-indexing-8 fail
glsl-routing
https://bugs.freedesktop.org/show_bug.cgi?id=106052
--- Comment #3 from Timothy Arceri ---
The dump is broken for starters.
GLSL >= 0.00
Is probably going to end up requesting the wrong GL version. Someone need to
track down why this is broken.
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--- Comment #2 from b...@besd.de ---
The offending shaders are:
shaders/piglit/c8e89407effb43a2a5dfdfbe07f2105335c00389_2.shader_test
[require]
GLSL >= 0.00
GL_ARB_separate_shader_objects
SSO ENABLED
shaders/piglit/daae4cde7db90be01850fc61
https://bugs.freedesktop.org/show_bug.cgi?id=106052
--- Comment #1 from Timothy Arceri ---
Looks like you are trying to run an ES shader in a desktop context, so possibly
a valid compilation error.
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https://bugs.freedesktop.org/show_bug.cgi?id=106052
Bug ID: 106052
Summary: shader-db crashes when running piglit shaders
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Keywords: NEEDINFO
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