https://bugs.freedesktop.org/show_bug.cgi?id=106052
--- Comment #8 from b...@besd.de <b...@besd.de> ---
seems NIR has specific crashes too
=> CRASHED <= while processing these shaders:
shaders/piglit/da1588b9fd1ec5009a02ff9ee244f11923d32855_3.shader_test
[require]
GLSL >= 1.10
[vertex shader]
#version 110
#if __VERSION__ >= 130
in vec4 piglit_vertex;
#else
attribute vec4 piglit_vertex;
#endif
void main() { gl_Position = piglit_vertex; }
[fragment shader]
#version 110
uniform float id;
void main()
{
ivec4 test = ivec4(0, 1, 0, 0);
vec4 test2 = vec4(0.0, 1.0, 0.0, 0.0);
int index = int(id);
float col = test2[test[index]];
gl_FragColor = vec4(col);
}
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