https://bugs.freedesktop.org/show_bug.cgi?id=106052

--- Comment #12 from Timothy Arceri <t_arc...@yahoo.com.au> ---
(In reply to b...@besd.de from comment #8)
> seems NIR has specific crashes too
> 
> 
>  => CRASHED <= while processing these shaders:
> 
>     shaders/piglit/da1588b9fd1ec5009a02ff9ee244f11923d32855_3.shader_test
> 
> [require]
> GLSL >= 1.10
> 
> [vertex shader]
> #version 110
> #if __VERSION__ >= 130
> in vec4 piglit_vertex;
> #else
> attribute vec4 piglit_vertex;
> #endif
> void main() { gl_Position = piglit_vertex; }
> 
> 
> [fragment shader]
> #version 110
> uniform float id;
> void main()
> {
>       ivec4 test = ivec4(0, 1, 0, 0);
>       vec4 test2 = vec4(0.0, 1.0, 0.0, 0.0);
>       int index = int(id);
>       float col = test2[test[index]];
>       gl_FragColor = vec4(col);
> }

This is tests/shaders/glsl-fs-vec4-indexing-8.shader_test and that piglit test
fails in the glsl_to_nir pass for me. No need to track that issue here.

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