.
Hi,
It has been reported in the Steam support forums for the game (that's
how I found out about it). But I'm not sure if anyone involved with the
port reads the forum.
I'm not actually sure who did the port, the original game developer is
apparently not involved.
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Signed-off-by: Sven Arvidsson
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=87076
---
src/mesa/drivers/dri/common/drirc | 4
1 file changed, 4 insertions(+)
diff --git a/src/mesa/drivers/dri/common/drirc
b/src/mesa/drivers/dri/common/drirc
index 4b9841b..cecd6a9 100644
--- a/src
r variant (type=1) -12
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the higher mipmap levels.
>
> Fixes https://bugs.freedesktop.org/show_bug.cgi?id=55445
I tried the patches against git master and can confirm that it fixes the
problem with Torchlight mentioned in bug 55445.
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://intellinuxgraphics.org/how_to_report_bug.html
Even going further and bisecting to find what caused these bugs isn't
too hard.
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m
or something similar would carry more weight...
0.
http://phoronix.com/forums/showthread.php?68411-Unigine-OilRush-Officially-Ships-Today-For-Linux&p=248223#post248223
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lse...
Not sure if this is the right place to discuss this, perhaps the
mesa-users list or a bug report is more appropriate.
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On Fri, 2011-08-12 at 07:48 +0200, Andreas Fänger wrote:
> OSMesa for gallium would be really helpful. Are there plans to
> implement some sort of antialising (GL_POLYGON_SMOOTH, fsaa) in
> softpipe/llvmpipe?
>
MLAA works with softpipe and llvmpipe:
http://candgsoc.host56.com/
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This change broke a whole lot of stuff on r600g, for example Unigine
Heaven:
shader uses too many varying components (36 > 32)
I was going to attach the failing shader but it doesn't seem to have
been logged by MESA_GLSL=log
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PG
So how does one go about testing WebGL in Firefox these days? The
environment variable to override the blacklist doesn't seem to be in use
any longer?
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On Sun, 2011-05-01 at 15:28 -0400, Alex Deucher wrote:
> Please file bugs. Also, test the latest r600g code from git if you
> haven't already.
Great, will do! :)
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nuisance at this point?
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r
instructions", but perhaps that's just confusion from the fact that it
does have 1024 VS instructions.
Maybe someone from AMD can shed some light on this?
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On Fri, 2011-04-22 at 16:46 +0200, Marek Olšák wrote:
> That page seems to lie.
>
> The R500 limits are:
> - 1024 vertex shader instructions
> - 512 fragment shader instructions
I remembered that I still have an XP partition around, so I ran GLinfo
myself, and it seems to report the same:
http://
thing else of course!)
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2.x hardware support. There was
probably more discussed, but that was the main takeaway AFAIK."
From
http://phoronix.com/forums/showthread.php?26121-2010-XDS-Toulouse&p=148682#post148682
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or commented out. I'm not sure if this is something we need
> to worry about immediately, especially if you're targeting VP8, which
> is roughly as safe as Theora.
I don't know about Fedora, but Debian is (for quite a while now)
shipping a H264 decoder.
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(710)]
> > XCreatePixmap failed.
> >[16027:16027:778041365235:ERROR:gpu_processor_linux.cc(42)]
> > GPUProcessor::Initialize failed
>
> Are these from chromium or FF?
Chromium.
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c(592)]
glXCreatePbuffer failed.
[16027:16027:778041365220:ERROR:gl_context_linux.cc(710)] XCreatePixmap
failed.
[16027:16027:778041365235:ERROR:gpu_processor_linux.cc(42)]
GPUProcessor::Initialize failed
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e "too many instructions" bugs.
This seems to have regressed the game Shadowgrounds, I'm mostly just
getting a black screen. (It's working on master).
Should be reproducable with the demo:
http://demofiles.linuxgamepublishing.com/shadowgrounds/
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ed effects one at a time.
I filed an initial bug report about the game and test a while back:
https://bugs.freedesktop.org/show_bug.cgi?id=29420
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org/mesa/demos/
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sizeof(vec4) is the maximum size of the constant buffer on NV50,
> so it is a reasonable limit, at least for now.
> (should there be any limit at all?)
Sorry about butting in, but is this the same issue that's tracked here?
https://bugs.freedesktop.org/show_bug.cgi?id=23975
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1. https://bugzilla.mozilla.org/show_bug.cgi?id=558867
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ny experiences with Mesa and WebGL
in Chrome.
I only gave it a quick try a few days ago, but didn't get any further
than "Couldn't enable WebGL - sorry" or something similar.
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si
ort.
> any comments appreciated.
Hi,
For WebGL in Firefox, it seems you need git master of the xserver, and a
patch for Firefox:
https://bugs.freedesktop.org/show_bug.cgi?id=24093#c9
I'm not really sure what's required for WebGL in Google Chrome? (Adding
mesa-dev to the cc.)
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