Thank you all, for the tips. Using a smaller window doesn't change
anything, neither does tweaking LP_NUM_THREADS (between 8/12/16). I am also
not using MSAA. I'll have to dig some more regarding your other
suggestions. I've shared a screenshot of what is being rendered at
https://imgur.com/a/6P6OA
Hi,
I'm using Lavapipe (24.2.2, Windows 10) and trying to evaluate its
performance, but I don't know if I can get more performance out of it or if
I'm hitting its expected limits.
For example, rendering a scene with ~300k triangles and ~150k lines, I get
5 fps on an i7 11800H (8 cores). Of cours
Hi everyone,
I'd like to bundle Lavapipe's binary that I've built (also contains LLVM
thanks to static linking) with a commercial application and I'm confused
regarding which licenses I should include into the product. Reading in
https://docs.mesa3d.org/license.html, "Different copyrights and lice
the confusion and the
hassle. :/
Best regards,
George
On Fri, May 5, 2023 at 11:14 PM Dave Airlie wrote:
> On Fri, 5 May 2023 at 21:30, George Karpathios wrote:
> >
> > Hi list,
> >
> > I'm using Lavapipe for Vulkan software rendering support in a modeling
f the scenario?
>
> On Fri, May 5, 2023 at 10:32 AM George Karpathios
> wrote:
>
>> Hi Mike,
>>
>> Thanks for responding. I commented the call
>> to lvp_find_inlinable_uniforms() in lvp_pipeline.c but unfortunately it
>> didn't help this time. It may ha
mail.com> wrote:
> Hi,
>
> Can you try commenting out the same lines from last time and see whether
> that affects anything?
>
>
> Mike
>
> On Fri, May 5, 2023 at 7:30 AM George Karpathios
> wrote:
>
>> Hi list,
>>
>> I'm using Lavapipe fo
Hi list,
I'm using Lavapipe for Vulkan software rendering support in a modeling
application. I notice a large performance hit (with any Mesa version) in
the following scenario: The user clicks & drags the mouse in order to
create a simple shape (e.g. plane, cube, sphere) dynamically and the result
Hi list,
I'd like to ask how I can increase the memory of the Lavapipe device
over 2GB that vulkaninfo reports. I didn't find any configuration options
or environment variables available. Should I just manually change the size
property at lvp_device.c:1441 and rebuild or is it more complicated? Th
> You can try deleting the lvp_find_inlinable_uniforms() call from
> lvp_pipeline.c as a temporary workaround. I'll try something on my end to
> make this less stupid.
>
> On Fri, Apr 7, 2023 at 10:22 AM George Karpathios
> wrote:
>
>> Awesome, thanks for the tip!
&
lumenkra...@gmail.com> wrote:
> Looks like it's compiling a lot of shader variants.
>
> You could try adding a return at the top of update_inline_shader_state()
> to see if it's trying too hard to inline.
>
> On Fri, Apr 7, 2023 at 9:53 AM George Karpathios
> wrote:
>
irst suspicion would be to rule out window system interaction. If you
> render to your own VkImage instead of to a swapchain, how fast can you go?
>
> - ajax
>
>
> On Tue, Apr 4, 2023 at 12:56 PM George Karpathios
> wrote:
>
>> Hi list, I hope all is well.
>>
>&g
Hi list, I hope all is well.
I would like to ask if there are any known issues regarding the performance
of Lavapipe in Windows 10.
I'm trying to add support for Vulkan software rendering into a relatively
large 3d modeling/rendering application, so I opted to try Mesa and
Lavapipe. I built LLVM
Hi list, I hope all is well.
I would like to ask if there are any known issues regarding the performance
of Lavapipe in Windows 10.
I'm trying to add support for Vulkan software rendering into a relatively
large 3d modeling/rendering application, so I opted to try Mesa and
Lavapipe. I built LLVM
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