Awesome, thanks for the tip! Well now I indeed get *very* nice frame times. Great catch, thank you! But I don't see anything on the viewport, I guess due to the early return. How should I proceed?
Best regards, George On Fri, Apr 7, 2023 at 4:56 PM Mike Blumenkrantz < michael.blumenkra...@gmail.com> wrote: > Looks like it's compiling a lot of shader variants. > > You could try adding a return at the top of update_inline_shader_state() > to see if it's trying too hard to inline. > > On Fri, Apr 7, 2023 at 9:53 AM George Karpathios <gkar...@gmail.com> > wrote: > >> Hi again, thank you Adam & Marek for your feedback! I appreciate it. >> >> Unfortunately It's the same amount of time even if I skip the swapchain. >> I have profiled some seconds of the execution using Visual Studio's >> profiler (with the swapchain, normally) while panning an almost empty >> scene, and it's identifying a hotpath. I have uploaded 2 screenshots of the >> call tree at https://imgur.com/a/cxtXdOz if you'd like to check it out. >> >> Another thing I'd like to note is that by using Mesa 23.1-dev (instead of >> 23.0.1) I got a nice performance boost of ~2-3x. However it's still >> performing slower than what I'd expect on this system (right now it takes >> 60ms for 10 lines so I feel that something weird is still going on). Big >> congratulations on your tremendous work anyway. >> >> Best regards, >> George >> >> >> On Tue, Apr 4, 2023 at 9:24 PM Adam Jackson <a...@redhat.com> wrote: >> >>> My first suspicion would be to rule out window system interaction. If >>> you render to your own VkImage instead of to a swapchain, how fast can you >>> go? >>> >>> - ajax >>> >>> >>> On Tue, Apr 4, 2023 at 12:56 PM George Karpathios <gkar...@gmail.com> >>> wrote: >>> >>>> Hi list, I hope all is well. >>>> >>>> I would like to ask if there are any known issues regarding the >>>> performance of Lavapipe in Windows 10. >>>> >>>> I'm trying to add support for Vulkan software rendering into a >>>> relatively large 3d modeling/rendering application, so I opted to try Mesa >>>> and Lavapipe. I built LLVM 16.0.0 and Mesa 23.0.1 using the documentation >>>> (thanks for that!). My environment is an 8-core Intel i7 (with an >>>> integrated iGPU) with 32GiB RAM, an nVidia RTX 3070 and Visual Studio >>>> 2019/MSVC. >>>> >>>> The build procedure seems to be ok (Release builds, proper linking with >>>> either MT or MD runtime libraries, proper DLL loading via VK_ICD_FILENAMES) >>>> but the performance I'm getting during runtime is very slow. It looks like >>>> it needs 1-1.5 seconds to render a virtually empty scene (think just a >>>> floor grid of lines) and over 15-20 seconds for a frame of a few thousand >>>> vertices. The CPU utilisation also seems to be low, under 20-25%. >>>> >>>> I understand that the information I provide is probably vague, but at >>>> this point I just want to rule some probable causes out, like is there any >>>> version of LLVM or Mesa or combination of them that is known to have such >>>> issues? Maybe some build/installation configuration parameter or >>>> environment variable that is important in Windows specifically and I may >>>> have missed (I tried tweaking LP_NUM_THREADS but didn't change anything) ? >>>> Anything that could point me in the right direction is highly valuable & >>>> appreciated. >>>> >>>> Also probably worth noting is the fact that the vkcube(pp) demo from >>>> the Vulkan SDK seems to run ok with Lavapipe, but in this case I also >>>> notice (in task manager) a ~50% utilization of the integrated iGPU (why?). >>>> In the aforementioned larger application I don't notice any usage of the >>>> integrated iGPU. >>>> >>>> Any advice on what I could check/double check is more than welcome. >>>> Thank you in advance for your time. >>>> >>>> Best regards, >>>> George >>>> >>>> >>>>