Not sure, I may have to get approval first. Will see what I can do. If so, are there any specific options you'd like enabled? Thanks
Best regards, George On Fri, May 5, 2023 at 5:33 PM Mike Blumenkrantz < michael.blumenkra...@gmail.com> wrote: > Can you provide a gfxreconstruct of the scenario? > > On Fri, May 5, 2023 at 10:32 AM George Karpathios <gkar...@gmail.com> > wrote: > >> Hi Mike, >> >> Thanks for responding. I commented the call >> to lvp_find_inlinable_uniforms() in lvp_pipeline.c but unfortunately it >> didn't help this time. It may have gotten a bit worse actually. >> >> Best regards, >> George >> >> >> On Fri, May 5, 2023 at 3:08 PM Mike Blumenkrantz < >> michael.blumenkra...@gmail.com> wrote: >> >>> Hi, >>> >>> Can you try commenting out the same lines from last time and see whether >>> that affects anything? >>> >>> >>> Mike >>> >>> On Fri, May 5, 2023 at 7:30 AM George Karpathios <gkar...@gmail.com> >>> wrote: >>> >>>> Hi list, >>>> >>>> I'm using Lavapipe for Vulkan software rendering support in a modeling >>>> application. I notice a large performance hit (with any Mesa version) in >>>> the following scenario: The user clicks & drags the mouse in order to >>>> create a simple shape (e.g. plane, cube, sphere) dynamically and the result >>>> is being rendered (basic gray shading) in real-time alongside the movement >>>> of the mouse. Lavapipe seems to be struggling a bit to keep up with this >>>> action as the frame time goes up to over 1 second. On the other hand, on a >>>> more "static" scene I can get great fps (30-60) while panning/rotating a >>>> scene, after Mike Blumenkrantz's recent improvements (many thanks for those >>>> again!). >>>> >>>> I've uploaded a screenshot of the VS profiler showing the hot path at >>>> https://imgur.com/a/qZBkB51 and I'd appreciate hearing your thoughts >>>> on this. Thanks once more for your time. >>>> >>>> Best regards, >>>> George >>>> >>>