Hi Nicolai,
I tested your branch against mesa-13.0.3 on my CYPRESS HD5850. It's an
r600 with doubles, but looks like this code might be only for cayman and
up? Either way, all the fs-op-div tests pass.
./piglit -o -s -c run all -t fs-op-div*
summary:
name: fs-op-div-pre fs-op-div-post
https://bugs.freedesktop.org/show_bug.cgi?id=99413
--- Comment #3 from higu...@gmx.net ---
you are right. i just updated to mesa 17.0-rc1 and launching from steam i still
have the weird colors... but if i keep steam open (due the game drm) and start
rust from the command line, the colors are corre
https://bugs.freedesktop.org/show_bug.cgi?id=99477
--- Comment #10 from Andreas Schultes ---
I got an apitrace now. The rendering error isn't related to this shader. Also
it seems not to be a render error.
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Hi!
2017-01-02 15:10 GMT-05:00 Marek Olšák :
> Does dmesg or Xorg.0.log show anything?
>
I don't know if it's really relevant, but here are my `dmesg` and
`journalctl -b _COMM=gdm-x-session` ('xorg' files) before and after a
session of Dota.
I got two glitches and quit Dota right away. The main
https://bugs.freedesktop.org/show_bug.cgi?id=99477
--- Comment #9 from Andreas Schultes ---
The rendering error caused also BUG 99419.
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https://bugs.freedesktop.org/show_bug.cgi?id=99477
Andreas Schultes changed:
What|Removed |Added
See Also||https://bugs.freedesktop.or
https://bugs.freedesktop.org/show_bug.cgi?id=99477
--- Comment #8 from Andreas Schultes ---
Created attachment 129089
--> https://bugs.freedesktop.org/attachment.cgi?id=129089&action=edit
render_error
I attached a screenshot of the render error, but I can't say if it belongs to
this shader. I
Nayan Deshmukh wrote:
Hi Christian,
The new patch leads to seg fault on my system. You forgot to set the
needs_begin_frame to true when the decoder is created. Here's diff for
reference:
Setting true there seems to fix, though only a quick test.
The patch below sets false :-)
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https://bugs.freedesktop.org/show_bug.cgi?id=99477
--- Comment #7 from Kenneth Graunke ---
Does the shader failing to compile make any noticable rendering difference? I
couldn't tell a difference...
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On Sat, Jan 21, 2017 at 11:12 AM, Pohjolainen, Topi <
topi.pohjolai...@gmail.com> wrote:
> On Sat, Jan 21, 2017 at 11:05:52AM -0800, Jason Ekstrand wrote:
> >On Sat, Jan 21, 2017 at 1:19 AM, Pohjolainen, Topi
> ><[1]topi.pohjolai...@gmail.com> wrote:
> >
> > On Fri, Jan 20, 2017 at 04
On Sat, Jan 21, 2017 at 11:05:52AM -0800, Jason Ekstrand wrote:
>On Sat, Jan 21, 2017 at 1:19 AM, Pohjolainen, Topi
><[1]topi.pohjolai...@gmail.com> wrote:
>
> On Fri, Jan 20, 2017 at 04:35:23PM -0800, Jason Ekstrand wrote:
> >On Mon, Jan 16, 2017 at 1:13 AM, Topi Pohjolainen
Reviewed-by: Jason Ekstrand
On Sat, Jan 21, 2017 at 4:28 AM, Lionel Landwerlin <
lionel.g.landwer...@intel.com> wrote:
> Signed-off-by: Lionel Landwerlin
> ---
> src/intel/vulkan/anv_descriptor_set.c | 31 +++---
> -
> 1 file changed, 19 insertions(+), 12 deletions(-)
>
On Sat, Jan 21, 2017 at 1:19 AM, Pohjolainen, Topi <
topi.pohjolai...@gmail.com> wrote:
> On Fri, Jan 20, 2017 at 04:35:23PM -0800, Jason Ekstrand wrote:
> >On Mon, Jan 16, 2017 at 1:13 AM, Topi Pohjolainen
> ><[1]topi.pohjolai...@gmail.com> wrote:
> >
> > This is kept on purpose in i
Hi Christian,
The new patch leads to seg fault on my system. You forgot to set the
needs_begin_frame to true when the decoder is created. Here's diff for
reference:
diff --git a/src/gallium/state_trackers/va/picture.c
b/src/gallium/state_trackers/va/picture.c
index
On Sat, Jan 21, 2017 at 9:11 AM, Matt Turner wrote:
> On Thu, Jan 19, 2017 at 9:47 PM, Jason Ekstrand
> wrote:
> > This gets the UE4 bitfield_extract optimization working again. It had
> > stopped working due to the constant 0xff00ff00 getting sign-extended
> > when it shouldn't have.
>
> Wait,
Reviewed-by: Elie Tournier
2017-01-20 23:20 GMT+01:00 Christian Gmeiner :
> size_t is defined in the C Standard section 4.1.5 as an
> 'unsigned integral type'.
>
> Fixes the following clang compile warning:
>
> glsl/blob.c:110:15: warning: comparison of unsigned expression < 0 is
> always false
https://bugs.freedesktop.org/show_bug.cgi?id=99477
--- Comment #6 from Ilia Mirkin ---
(In reply to Andreas Schultes from comment #5)
> Inserting "#version 130" fix this bug.
> https://www.opengl.org/registry/doc/GLSLangSpec.Full.1.30.10.pdf on page 12.
> tells that a #version is required to use
On Thu, Jan 19, 2017 at 9:47 PM, Jason Ekstrand wrote:
> This gets the UE4 bitfield_extract optimization working again. It had
> stopped working due to the constant 0xff00ff00 getting sign-extended
> when it shouldn't have.
Wait, what? When did it get broken?
Jason Ekstrand writes:
> The previous code always compared integers as 64-bit. Due to variations
> in sign-extension in the code generated by nir_opt_algebraic.py, this
> meant that nir_search doesn't always do what you want. Instead, 32-bit
> values should be matched as 32-bit and 64-bit value
https://bugs.freedesktop.org/show_bug.cgi?id=99477
Andreas Schultes changed:
What|Removed |Added
Resolution|--- |NOTOURBUG
Status|NEEDINFO
https://bugs.freedesktop.org/show_bug.cgi?id=99467
--- Comment #8 from Bas Nieuwenhuizen ---
As has been said already, the developers are aware of the specific problem of
the invalid shaders.
However I don't think this is the cause of the green screen/fog, as even with
the workaround in mesa tha
https://bugs.freedesktop.org/show_bug.cgi?id=99467
--- Comment #7 from Drago ---
I know that some proprietary drivers used to replace shaders of games with
more optimized versions for the hardware platform. Can't Mesa, do that as
well. This will not need to include workarounds in the core, but me
Signed-off-by: Lionel Landwerlin
---
src/intel/vulkan/anv_descriptor_set.c | 31 +++
1 file changed, 19 insertions(+), 12 deletions(-)
diff --git a/src/intel/vulkan/anv_descriptor_set.c
b/src/intel/vulkan/anv_descriptor_set.c
index 4367c0ebe0..a5e65afc48 100644
--- a
On Fri, Jan 20, 2017 at 04:35:23PM -0800, Jason Ekstrand wrote:
>On Mon, Jan 16, 2017 at 1:13 AM, Topi Pohjolainen
><[1]topi.pohjolai...@gmail.com> wrote:
>
> This is kept on purpose in i965. It can be moved to ISL if it
> is needed in vulkan.
> Pointers to miptrees are give
Reviewed-by: Jordan Justen
On 2017-01-20 22:04:59, Kenneth Graunke wrote:
> Gallium drivers have had this for a while. It makes sense to support
> it consistently across drivers, so expose it in i965 as well.
>
> Signed-off-by: Kenneth Graunke
> ---
> src/mesa/drivers/dri/i965/brw_context.c
On Fri, Jan 20, 2017 at 01:17:20PM -0800, Jason Ekstrand wrote:
> In order to handle CCS_E, we stomp the image format to a UINT format and
> then do some bitcasting logic in the shader. This works fine since SKL
> render compression only considers the channel layout of the format and
> not the for
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