On Sat, Jan 21, 2017 at 9:11 AM, Matt Turner <matts...@gmail.com> wrote:
> On Thu, Jan 19, 2017 at 9:47 PM, Jason Ekstrand <ja...@jlekstrand.net> > wrote: > > This gets the UE4 bitfield_extract optimization working again. It had > > stopped working due to the constant 0xff00ff00 getting sign-extended > > when it shouldn't have. > > Wait, what? When did it get broken? > When the our Igalia friends modified nir_search to support 64-bit values.
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