https://bugs.freedesktop.org/show_bug.cgi?id=47261
Vinson Lee changed:
What|Removed |Added
CC||bri...@vmware.com,
|
https://bugs.freedesktop.org/show_bug.cgi?id=47261
Bug #: 47261
Summary: piglit fbo-luminance-alpha regression
Classification: Unclassified
Product: Mesa
Version: git
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
St
https://bugs.freedesktop.org/show_bug.cgi?id=47259
Vinson Lee changed:
What|Removed |Added
CC||bri...@vmware.com,
|
https://bugs.freedesktop.org/show_bug.cgi?id=47259
Bug #: 47259
Summary: piglit fbo-blending-formats regression
Classification: Unclassified
Product: Mesa
Version: git
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
S
On Mon, Mar 12, 2012 at 12:30:20PM -0700, Eric Anholt wrote:
> On Mon, 12 Mar 2012 16:04:01 +0800, Yuanhan Liu
> wrote:
> > Signed-off-by: Yuanhan Liu
>
> Is there a reason for this change? What test does it fix?
No big reason and it doesn't fix anyting so far. I made this patch for:
1. There
By setting lod to 0 in the builtin function implementation, we avoid
needing to update all the visitors to ignore LOD in this case, when
the hardware drivers actually want to ask for LOD 0 for rectangular
textures.
Fixes piglit spec/GLSL-1.40/textureSize-*Rect.
---
src/glsl/builtins/profiles/140.
---
src/glsl/builtin_types.h | 12
src/glsl/glsl_types.cpp | 15 +--
src/glsl/glsl_types.h|2 ++
3 files changed, 27 insertions(+), 2 deletions(-)
diff --git a/src/glsl/builtin_types.h b/src/glsl/builtin_types.h
index cc99b1b..890c121 100644
--- a/src/glsl/bu
Otherwise, when we go to use ir_reader on the generated code, we won't
have the types present.
---
src/glsl/builtins/tools/generate_builtins.py |6 +++---
1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/glsl/builtins/tools/generate_builtins.py
b/src/glsl/builtins/tools/gene
This is the one builtin function claimed to be dropped due to the
ARB_compatibility split.
Fixes piglit spec/GLSL-1.40/compiler/ftransform.vert
---
src/glsl/builtins/profiles/140.vert |2 --
1 files changed, 0 insertions(+), 2 deletions(-)
diff --git a/src/glsl/builtins/profiles/140.vert
b/
>From the GLSL 1.30 spec:
The discard keyword is only allowed within fragment shaders. It
can be used within a fragment shader to abandon the operation on
the current fragment. This keyword causes the fragment to be
discarded and no updates to any buffers will occur. Control fl
This makes the process slightly more debuggable, though it would be
nice if the build just failed immediately instead.
---
src/glsl/builtins/tools/generate_builtins.py |8
1 files changed, 8 insertions(+), 0 deletions(-)
diff --git a/src/glsl/builtins/tools/generate_builtins.py
b/sr
This is a continuation of the GLSL 1.40 work, which now gets the
newly-submitted textureSize(*2DRect) tests working, with a brief
detour to fix the GPU hangs due to the discard-exiting-the-shader
test. I want to rework that test, actually, because in my first
attempt at fixing it I only exited the
This is required to put the new 1.40 builtins in place, since they
require new types.
---
src/glsl/main.cpp |6 +++---
1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
index e174224..d43bf1a 100644
--- a/src/glsl/main.cpp
+++ b/src/glsl/main.
---
src/mesa/drivers/dri/i965/brw_disasm.c |4
1 files changed, 4 insertions(+), 0 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_disasm.c
b/src/mesa/drivers/dri/i965/brw_disasm.c
index 187bc0a..aebfa73 100644
--- a/src/mesa/drivers/dri/i965/brw_disasm.c
+++ b/src/mesa/drivers/
Hi all
We well over due for a 8.0.1 release, so I thought
we do it aggressively this week. A quick rc tomorrow
and a release on Thursday or Friday? Is that okay with
people, comments please?
Cheers, Jakob.
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mesa-dev@lists.freede
On Mon, 12 Mar 2012 16:04:01 +0800, Yuanhan Liu
wrote:
> Signed-off-by: Yuanhan Liu
Is there a reason for this change? What test does it fix?
The hardware docs I have say "This bit controls the generation of
texture coordinates at the corners of point primitives. When ENABLED,
the corners of
https://bugs.freedesktop.org/show_bug.cgi?id=47248
Darxus changed:
What|Removed |Added
CC||dar...@chaosreigns.com
--
Configure bugmail: h
https://bugs.freedesktop.org/show_bug.cgi?id=47248
Bug #: 47248
Summary: autogen missing dependency on flex and bison, causes
infinite loop in glsl build
Classification: Unclassified
Product: Mesa
Version: git
Platform
Ah, yes. Missed this with my changes. Thanks.
Joe
- Original Message -
> ---
> src/mesa/main/errors.c |4 ++--
> 1 files changed, 2 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/main/errors.c b/src/mesa/main/errors.c
> index 2256100..fcf873f 100644
> --- a/src/mesa/main/er
---
src/mesa/main/errors.c |4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/main/errors.c b/src/mesa/main/errors.c
index 2256100..fcf873f 100644
--- a/src/mesa/main/errors.c
+++ b/src/mesa/main/errors.c
@@ -718,10 +718,10 @@ _mesa_DebugMessageControlARB(GLenum s
On 03/12/2012 12:00 PM, Anuj Phogat wrote:
Handle the special case of glFramebufferTextureLayer() for which we pass
teximage = 0 internally in framebuffer_texture(). This patch makes failing
piglit test fbo-array, fbo-depth-array to pass.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=471
https://bugs.freedesktop.org/show_bug.cgi?id=47175
Brian Paul changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
On 03/12/2012 09:50 AM, Eric Anholt wrote:
On Sun, 11 Mar 2012 23:59:35 -0700, Kenneth Graunke
wrote:
On 03/09/2012 01:27 PM, Eric Anholt wrote:
Mostly this is a matter of removing variables that have been moved to
the compatibility profile. There's one addition: gl_InstanceID is
present in
https://bugs.freedesktop.org/show_bug.cgi?id=47241
Brian Paul changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
Handle the special case of glFramebufferTextureLayer() for which we pass
teximage = 0 internally in framebuffer_texture(). This patch makes failing
piglit test fbo-array, fbo-depth-array to pass.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=47126
V4: Removed the duplicated code.
Note: Th
On Sun, 11 Mar 2012 18:34:38 -0600, Brian Paul wrote:
> Just use the corresponding _NEW_x flags intead. The _DD_NEW_x flags
> will be removed in a following patch.
Series is:
Reviewed-by: Eric Anholt
pgpZKmg4uBziS.pgp
Description: PGP signature
___
https://bugs.freedesktop.org/show_bug.cgi?id=47241
--- Comment #1 from Christopher Yeleighton 2012-03-12
09:58:14 PDT ---
Created attachment 58332
--> https://bugs.freedesktop.org/attachment.cgi?id=58332
upgrade markup
--
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=emai
https://bugs.freedesktop.org/show_bug.cgi?id=47241
Bug #: 47241
Summary: docs/autoconf.html is invalid
Classification: Unclassified
Product: Mesa
Version: 8.0
Platform: x86-64 (AMD64)
URL: http://mesa3d.org/autoconf.html
On Sun, 11 Mar 2012 23:59:35 -0700, Kenneth Graunke
wrote:
> On 03/09/2012 01:27 PM, Eric Anholt wrote:
> > Mostly this is a matter of removing variables that have been moved to
> > the compatibility profile. There's one addition: gl_InstanceID is
> > present in the core now.
> >
> > This fixes
The series looks good to me AFAICT.
Joe
- Original Message -
> Just use the corresponding _NEW_x flags intead. The _DD_NEW_x flags
> will be removed in a following patch.
> ---
> src/mesa/drivers/dri/i915/intel_tris.h | 12 +---
> 1 files changed, 5 insertions(+), 7 deletions(
https://bugs.freedesktop.org/show_bug.cgi?id=47175
--- Comment #2 from Brian Paul 2012-03-12 09:02:10 PDT
---
Actually, I think mesa is right and the test is wrong. The NVIDIA driver fails
the same tests as Mesa. It looks like the test is doing the wrong thing when
computing the expected resul
On 03/09/2012 07:07 PM, Anuj Phogat wrote:
Handle the special case of glFramebufferTextureLayer() for which we pass
teximage = 0 internally in framebuffer_texture(). This patch makes failing
piglit test fbo-array, fbo-depth-array to pass.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=471
Am 12.03.2012 15:00, schrieb Jose Fonseca:
> - Original Message -
>> On 12.03.2012 13:26, Roland Scheidegger wrote:
>>> Hmm actually I think these new pipe formats are a mistake. Why do
>>> you need them and don't just use the existing R8G8_B8G8 and
>>> G8R8_G8B8? Do you really care if Y e
- Original Message -
> On 12.03.2012 13:26, Roland Scheidegger wrote:
> > Hmm actually I think these new pipe formats are a mistake.
> > Why do you need them and don't just use the existing R8G8_B8G8 and
> > G8R8_G8B8?
> > Do you really care if Y ends up in G channel instead of R? And if
>
On 12.03.2012 13:26, Roland Scheidegger wrote:
Hmm actually I think these new pipe formats are a mistake.
Why do you need them and don't just use the existing R8G8_B8G8 and
G8R8_G8B8?
Do you really care if Y ends up in G channel instead of R? And if you do
why don't you just use a sampler swizzle
Hmm actually I think these new pipe formats are a mistake.
Why do you need them and don't just use the existing R8G8_B8G8 and
G8R8_G8B8?
Do you really care if Y ends up in G channel instead of R? And if you do
why don't you just use a sampler swizzle?
The R8G8_B8G8 and G8R8_G8B8 formats are there b
Signed-off-by: Yuanhan Liu
---
src/mesa/drivers/dri/i915/i915_state.c |8 +++-
src/mesa/drivers/dri/i915/i915_vtbl.c |9 +
2 files changed, 16 insertions(+), 1 deletions(-)
diff --git a/src/mesa/drivers/dri/i915/i915_state.c
b/src/mesa/drivers/dri/i915/i915_state.c
index 3c
When SPRITE_POINT_ENABLE bit is set, the texture coord would be
replaced, and this is only needed when we called something like
glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE).
And more, we currently handle varying inputs as texture coord,
we would be careful when setting this bit and set i
On Mon, Mar 12, 2012 at 10:14:06AM +0800, Yuanhan Liu wrote:
> On Fri, Mar 09, 2012 at 10:35:33AM -0800, Eric Anholt wrote:
> > On Thu, 8 Mar 2012 19:21:23 +0800, Yuanhan Liu
> > wrote:
> > > From ddd1a9d8f0d82c2f5fcb78a471608a005a6a077c Mon Sep 17 00:00:00 2001
> > > From: Yuanhan Liu
> > > Dat
On Mon, Mar 12, 2012 at 12:33 AM, Brian Paul wrote:
> The flags which were computed were never actually used.
> ---
> src/mesa/drivers/dri/r200/r200_ioctl.c | 10 --
> src/mesa/drivers/dri/radeon/radeon_ioctl.c | 10 --
> 2 files changed, 0 insertions(+), 20 deletions(-)
On 03/09/2012 01:27 PM, Eric Anholt wrote:
For the tests I've run this through, and a list of what I know is
remaining, see:
http://lists.freedesktop.org/archives/piglit/2012-March/002003.html
All but the discard infinite loop test work on i965 with this series.
I haven't looked at the Piglit
On 03/09/2012 01:27 PM, Eric Anholt wrote:
Mostly this is a matter of removing variables that have been moved to
the compatibility profile. There's one addition: gl_InstanceID is
present in the core now.
This fixes the new piglit tests for GLSL 1.40 builtins.
---
src/glsl/builtin_variables.cp
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