On 03/12/2012 12:00 PM, Anuj Phogat wrote:
Handle the special case of glFramebufferTextureLayer() for which we pass
teximage = 0 internally in framebuffer_texture(). This patch makes failing
piglit test fbo-array, fbo-depth-array to pass.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=47126

V4: Removed the duplicated code.
Note: This is a candidate for the stable branches.

Signed-off-by: Anuj Phogat<anuj.pho...@gmail.com>
---
  src/mesa/main/fbobject.c |    4 +++-
  1 files changed, 3 insertions(+), 1 deletions(-)

diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 281b1ca..372d16f 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -1924,6 +1924,7 @@ framebuffer_texture(struct gl_context *ctx, const char 
*caller, GLenum target,
     struct gl_renderbuffer_attachment *att;
     struct gl_texture_object *texObj = NULL;
     struct gl_framebuffer *fb;
+   GLenum maxLevelsTarget;

     ASSERT_OUTSIDE_BEGIN_END(ctx);

@@ -1993,8 +1994,9 @@ framebuffer_texture(struct gl_context *ctx, const char 
*caller, GLenum target,
           }
        }

+      maxLevelsTarget = textarget ? textarget : texObj->Target;
        if ((level<  0) ||
-          (level>= _mesa_max_texture_levels(ctx, textarget))) {
+          (level>= _mesa_max_texture_levels(ctx, maxLevelsTarget))) {
           _mesa_error(ctx, GL_INVALID_VALUE,
                       "glFramebufferTexture%sEXT(level)", caller);
           return;

Reviewed-by: Brian Paul <bri...@vmware.com>

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