From: Jian Zhao
---
src/mesa/main/texgetimage.c |8
1 files changed, 8 insertions(+), 0 deletions(-)
diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
index ae0d51f..3f24187 100644
--- a/src/mesa/main/texgetimage.c
+++ b/src/mesa/main/texgetimage.c
@@ -708,6 +7
On Sat, 10 Dec 2011 11:58:27 -0700, Brian Paul wrote:
> We never want to use the depth/stencil buffer wrappers so always just
> use the attachment renderbuffers. This is a step toward removing the
> _DepthBuffer, _StencilBuffer fields.
Looks good. This series is
Reviewed-by: Eric Anholt
pgp
llvm-3.1svn r145714 moved global variables into a new TargetOptions
class. TargetMachine constructor now needs a TargetOptions object as
well.
Signed-off-by: Vinson Lee
---
src/gallium/auxiliary/gallivm/lp_bld_debug.cpp | 14 +-
src/gallium/auxiliary/gallivm/lp_bld_misc.cpp |2
On 12/11/2011 11:07 PM, Marek Olšák wrote:
> This is only temporary until a better solution is available.
>
> v2: print warnings and add gallium CAPs
Thanks, Marek---this looks good to me.
Reviewed-by: Kenneth Graunke
___
mesa-dev mailing list
mesa-d
On 12/11/2011 11:07 PM, Marek Olšák wrote:
This is only temporary until a better solution is available.
v2: print warnings and add gallium CAPs
Reviewed-by: Ian Romanick
---
src/gallium/drivers/r300/r300_screen.c |2 +
src/gallium/include/pipe/p_defines.h |4 ++-
src/glsl/link
On Sat, 10 Dec 2011 12:00:54 -0700, Brian Paul wrote:
> The former was only used for clearing buffers. The later wasn't used
> anywhere! Remove them and all implementations of those functions.
Reviewed-by: Eric Anholt
pgpeKarsJcUw7.pgp
Description: PGP signature
_
On Mon, 2011-12-12 at 07:05 -0800, Jose Fonseca wrote:
> - Original Message -
> > Hi,
> >
> > I have just pushed a branch containing an LLVM shader backend for
> > r600g to my
> > personal git repo:
> >
> > http://cgit.freedesktop.org/~tstellar/mesa/ r600g-llvm-shader
>
> Hi Tom,
>
> Th
On Mon, Dec 12, 2011 at 10:38 AM, Eric Anholt wrote:
> On Sat, 10 Dec 2011 12:00:53 -0700, Brian Paul wrote:
>> - /* Note that masking will change the color values, but only the
>> - * channels for which the write mask is GL_FALSE. The channels
>> - * which which are write-enabled won't
On Mon, Dec 12, 2011 at 10:28 AM, Eric Anholt wrote:
> On Sat, 10 Dec 2011 12:00:52 -0700, Brian Paul wrote:
>> Another step toward getting rid of the renderbuffer PutRow/etc functions.
>
>> + if (buffers & BUFFER_DS) {
>> + struct gl_renderbuffer *rb =
>> + ctx->DrawBuffer->Attach
Christian König wrote:
@Andy: Could you please confirm that they are also working? (They should
apply ontop of current master).
Yes - they are working OK for me.
One thing I noticed while messing with mplayer subs/OSD is that vdpau in
full screen positions them relative to the screen rather
On Sat, 10 Dec 2011 12:00:52 -0700, Brian Paul wrote:
> Another step toward getting rid of the renderbuffer PutRow/etc functions.
> + if (buffers & BUFFER_DS) {
> + struct gl_renderbuffer *rb =
> + ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
> +
> + if ((buffers &
On Sat, 10 Dec 2011 12:00:53 -0700, Brian Paul wrote:
> - /* Note that masking will change the color values, but only the
> -* channels for which the write mask is GL_FALSE. The channels
> -* which which are write-enabled won't get modified.
> -*/
> - for (i = 0; i < height; i++)
On Sat, 10 Dec 2011 12:00:27 -0700, Brian Paul wrote:
> This fixes two things:
> 1. If the texture object was created with glTexStorage2D, the call
>to _mesa_TexImage2D() would generate INVALID_OPERATION since the
>texture is marked as immutable.
> 2. _mesa_TexImage2D() always frees any ex
On Sat, Dec 10, 2011 at 2:47 PM, Dave Airlie wrote:
>>>
>>> The piglit draw-pixel-with-texture was asserting in the glsl->tgsi code,
>>> due to 0 texture target, this makes sure the texture target is copied over
>>> correctly when we copy instructions around.
>>
>> Oh so it looks like this could b
On Sat, Dec 10, 2011 at 11:34 AM, Dave Airlie wrote:
> From: Dave Airlie
>
> The piglit draw-pixel-with-texture was asserting in the glsl->tgsi code,
> due to 0 texture target, this makes sure the texture target is copied over
> correctly when we copy instructions around.
>
> Signed-off-by: Dave
- Original Message -
> On 12/12/2011 02:49 PM, Jose Fonseca wrote:
> > - Original Message -
> >> From: Marek Olšák
> >>
> >> It's like DrawArrays, but the count is taken from a transform
> >> feedback
> >> object.
> >>
> >> This removes DrawTransformFeedback from dd_function_table
On Sat, 10 Dec 2011 12:00:27 -0700, Brian Paul wrote:
> This fixes two things:
> 1. If the texture object was created with glTexStorage2D, the call
>to _mesa_TexImage2D() would generate INVALID_OPERATION since the
>texture is marked as immutable.
> 2. _mesa_TexImage2D() always frees any ex
Hi Maarten,
On 12.12.2011 13:25, Maarten Lankhorst wrote:
The problem is destination rectangle can be different for video and
subpictures, this breaks mplayer OSD if you handle it incorrectly.
ftp://download.nvidia.com/XFree86/vdpau/doxygen/html/group___vdp_video_mixer.html#ga62bf3bf8c5f01322a0
- Original Message -
> On Mon, Dec 12, 2011 at 8:20 AM, Jose Fonseca
> wrote:
> > - Original Message -
> >> On Mon, Dec 12, 2011 at 2:10 PM, Jose Fonseca
> >>
> >> wrote:
> >> >
> >> >
> >> > - Original Message -
> >> >> On Mon, Dec 12, 2011 at 1:24 PM, Jose Fonseca
> >>
On 12/12/2011 02:49 PM, Jose Fonseca wrote:
> - Original Message -
>> From: Marek Olšák
>>
>> It's like DrawArrays, but the count is taken from a transform
>> feedback
>> object.
>>
>> This removes DrawTransformFeedback from dd_function_table and adds
>> the same
>> function to GLvertexfor
On Sat, 2011-12-10 at 03:16 -0800, Stéphane Marchesin wrote:
> On Fri, Dec 9, 2011 at 14:15, Tom Stellard wrote:
> > Hi,
> >
> > I have just pushed a branch containing an LLVM shader backend for r600g to
> > my
> > personal git repo:
> >
> > http://cgit.freedesktop.org/~tstellar/mesa/ r600g-llvm-
On Mon, Dec 12, 2011 at 8:20 AM, Jose Fonseca wrote:
> - Original Message -
>> On Mon, Dec 12, 2011 at 2:10 PM, Jose Fonseca
>> wrote:
>> >
>> >
>> > - Original Message -
>> >> On Mon, Dec 12, 2011 at 1:24 PM, Jose Fonseca
>> >>
>> >> wrote:
>> >> > I saw this email yesterday, bu
On Sun, Dec 11, 2011 at 10:30 PM, Marek Olšák wrote:
> ---
> src/mesa/program/prog_print.c | 1 +
> 1 files changed, 1 insertions(+), 0 deletions(-)
>
> diff --git a/src/mesa/program/prog_print.c b/src/mesa/program/prog_print.c
> index e9bf3aa..b4d142f 100644
> --- a/src/mesa/program/prog_prin
- Original Message -
> On Mon, Dec 12, 2011 at 2:10 PM, Jose Fonseca
> wrote:
> >
> >
> > - Original Message -
> >> On Mon, Dec 12, 2011 at 1:24 PM, Jose Fonseca
> >>
> >> wrote:
> >> > I saw this email yesterday, but did not have time to reply.
> >> >
> >> > - Original Messag
- Original Message -
> ---
> src/gallium/auxiliary/gallivm/lp_bld_tgsi.h | 12
> src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c | 14
> --
> 2 files changed, 12 insertions(+), 14 deletions(-)
>
> diff --git a/src/gallium/auxiliary/gallivm/lp_bld_tgsi.h
- Original Message -
> Hi,
>
> I have just pushed a branch containing an LLVM shader backend for
> r600g to my
> personal git repo:
>
> http://cgit.freedesktop.org/~tstellar/mesa/ r600g-llvm-shader
Hi Tom,
This is pretty cool stuff. The fact that you have a similar passing rate to
the
- Original Message -
> From: Marek Olšák
>
> It's like DrawArrays, but the count is taken from a transform
> feedback
> object.
>
> This removes DrawTransformFeedback from dd_function_table and adds
> the same
> function to GLvertexformat (with the function parameters matching
> GL).
>
- Original Message -
> From: Marek Olšák
>
> Namely:
> - EXT_transform_feedback
> - ARB_transform_feedback2
> - ARB_transform_feedback_instanced
>
> The old interface was not useful for OpenGL and had to be reworked.
>
> This interface was originally designed for OpenGL, but additional
On Mon, Dec 12, 2011 at 2:10 PM, Jose Fonseca wrote:
>
>
> - Original Message -
>> On Mon, Dec 12, 2011 at 1:24 PM, Jose Fonseca
>> wrote:
>> > I saw this email yesterday, but did not have time to reply.
>> >
>> > - Original Message -
>> >> On Mon, Nov 21, 2011 at 6:52 PM, Eric An
- Original Message -
> On Mon, Dec 12, 2011 at 1:24 PM, Jose Fonseca
> wrote:
> > I saw this email yesterday, but did not have time to reply.
> >
> > - Original Message -
> >> On Mon, Nov 21, 2011 at 6:52 PM, Eric Anholt
> >> wrote:
> >> > On Sun, 20 Nov 2011 15:08:55 +0100, Mar
On Mon, Dec 12, 2011 at 1:24 PM, Jose Fonseca wrote:
> I saw this email yesterday, but did not have time to reply.
>
> - Original Message -
>> On Mon, Nov 21, 2011 at 6:52 PM, Eric Anholt wrote:
>> > On Sun, 20 Nov 2011 15:08:55 +0100, Marek Olšák
>> > wrote:
>> >> unpack_float_z_Z24_X8
I saw this email yesterday, but did not have time to reply.
- Original Message -
> On Mon, Nov 21, 2011 at 6:52 PM, Eric Anholt wrote:
> > On Sun, 20 Nov 2011 15:08:55 +0100, Marek Olšák
> > wrote:
> >> unpack_float_z_Z24_X8 fails with -O2 in:
> >> - fbo-blit-d24s8
> >> - fbo-depth-sampl
On 11.12.2011 07:13, Younes Manton wrote:
On Tue, Dec 6, 2011 at 4:51 PM, Andy Furniss wrote:
Maarten Lankhorst wrote:
The brokenness in vlVdpVideoMixerRender was compensating for
brokenness in vlVdpPresentationQueueDisplay, so fix both at
the same time.
These fix the two remaining issues (a
33 matches
Mail list logo