On Sat, 10 Dec 2011 12:00:27 -0700, Brian Paul <bri...@vmware.com> wrote:
> This fixes two things:
> 1. If the texture object was created with glTexStorage2D, the call
>    to _mesa_TexImage2D() would generate INVALID_OPERATION since the
>    texture is marked as immutable.
> 2. _mesa_TexImage2D() always frees any existing texture image memory
>    before allocating new memory.  That's inefficient since the existing
>    image is usually the right size already.

Actually, scratch that review.  I think I see a bug:
update_fbo_texture() is no longer called with this, so FBOs attached to
this texture may have incorrect FBO completeness after a GenerateMipmap.

Attachment: pgpKThIkyrUtw.pgp
Description: PGP signature

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to