On Sat, 10 Dec 2011 12:00:27 -0700, Brian Paul <bri...@vmware.com> wrote: > This fixes two things: > 1. If the texture object was created with glTexStorage2D, the call > to _mesa_TexImage2D() would generate INVALID_OPERATION since the > texture is marked as immutable. > 2. _mesa_TexImage2D() always frees any existing texture image memory > before allocating new memory. That's inefficient since the existing > image is usually the right size already.
Reviewed-by: Eric Anholt <e...@anholt.net>
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