Re: Porting a project to KDE

2020-08-15 Thread Albert Astals Cid
El divendres, 14 d’agost de 2020, a les 15:07:40 CEST, Francois Blanchette va escriure: > Hi > > My project is call LGCK builder. It is a Game Construction Kit > written in C++ using a combination of Qt5, OpenGL and SDL. In addition > to the main IDE there is also a standalone Sprite Editor. The

Re: Porting a project to KDE

2020-08-15 Thread Francois Blanchette
On 8/15/20, Albert Astals Cid wrote: > El divendres, 14 d’agost de 2020, a les 15:07:40 CEST, Francois Blanchette > va escriure: >> Hi >> >> My project is call LGCK builder. It is a Game Construction Kit >> written in C++ using a combination of Qt5, OpenGL and SDL. In addition >> to the main IDE

Re: Porting a project to KDE

2020-08-15 Thread Francois Blanchette
Hi Johan Thank you for taking the time to look at the source code, share your own experience with KDE and provide some me with some feedback. > As for the first part you can probably start by creating an account > with KDE Identity: https://identity.kde.org/ > That way you should be able to log i

Re: Porting a project to KDE

2020-08-15 Thread Francois Blanchette
On 8/15/20, Albert Astals Cid wrote: > El divendres, 14 d’agost de 2020, a les 15:07:40 CEST, Francois Blanchette > va escriure: >> Hi >> >> My project is call LGCK builder. It is a Game Construction Kit >> written in C++ using a combination of Qt5, OpenGL and SDL. In addition >> to the main IDE

Re: Porting a project to KDE

2020-08-15 Thread Yiqing Yu
Please unsubscribe me from the list. Thanks! On Sun, Aug 16, 2020 at 11:30 AM Francois Blanchette wrote: > On 8/15/20, Albert Astals Cid wrote: > > El divendres, 14 d’agost de 2020, a les 15:07:40 CEST, Francois > Blanchette > > va escriure: > >> Hi > >> > >> My project is call LGCK builder. I