El divendres, 14 d’agost de 2020, a les 15:07:40 CEST, Francois Blanchette va
escriure:
> Hi
>
> My project is call LGCK builder. It is a Game Construction Kit
> written in C++ using a combination of Qt5, OpenGL and SDL. In addition
> to the main IDE there is also a standalone Sprite Editor. The
On 8/15/20, Albert Astals Cid wrote:
> El divendres, 14 d’agost de 2020, a les 15:07:40 CEST, Francois Blanchette
> va escriure:
>> Hi
>>
>> My project is call LGCK builder. It is a Game Construction Kit
>> written in C++ using a combination of Qt5, OpenGL and SDL. In addition
>> to the main IDE
Hi Johan
Thank you for taking the time to look at the source code, share your
own experience with KDE and provide some me with some feedback.
> As for the first part you can probably start by creating an account
> with KDE Identity: https://identity.kde.org/
> That way you should be able to log i
On 8/15/20, Albert Astals Cid wrote:
> El divendres, 14 d’agost de 2020, a les 15:07:40 CEST, Francois Blanchette
> va escriure:
>> Hi
>>
>> My project is call LGCK builder. It is a Game Construction Kit
>> written in C++ using a combination of Qt5, OpenGL and SDL. In addition
>> to the main IDE
Please unsubscribe me from the list. Thanks!
On Sun, Aug 16, 2020 at 11:30 AM Francois Blanchette
wrote:
> On 8/15/20, Albert Astals Cid wrote:
> > El divendres, 14 d’agost de 2020, a les 15:07:40 CEST, Francois
> Blanchette
> > va escriure:
> >> Hi
> >>
> >> My project is call LGCK builder. I