On 8/15/20, Albert Astals Cid <aa...@kde.org> wrote:
> El divendres, 14 d’agost de 2020, a les 15:07:40 CEST, Francois Blanchette
> va escriure:
>> Hi
>>
>> My project is call LGCK builder.  It is a Game Construction Kit
>> written in C++ using a combination of Qt5, OpenGL and SDL. In addition
>> to the main IDE there is also a standalone Sprite Editor. The main
>> engine implements the graphics, inputs and sounds components via a
>> series of Interfaces which allows different implementers (right now
>> SDL, OpenGL and SFML are fleshed out). Additional back-ends could be
>> added by simply swapping one implementer for another. I think the
>> design is unique because it is object-oriented which frees users from
>> messing around with the old tile-2-tile formula.
>>
>> You can read more about on the official page
>> https://cfrankb.com/lgck?main
>>
>> There is a 5 minute video explaining how to make a game
>> https://www.youtube.com/watch?v=lN3gkZWr-PM
>>
>> The full source code can be found here:
>> https://github.com/cfrankb/lgck-src
>
> You haven't made any commit to that project in the last 2 years, what's your
> plan for it? Are you going to pick it up again?
>
> Cheers,
>   Albert
>

Hi Albert,

Yes. I'm working on it right now.  The next version is staged in the
develop branch.

See url. I pushed 6 times today.
https://github.com/cfrankb/lgck-src/commits/develop

Regards,
Frank B.

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