On 8/15/20, Albert Astals Cid <aa...@kde.org> wrote: > El divendres, 14 d’agost de 2020, a les 15:07:40 CEST, Francois Blanchette > va escriure: >> Hi >> >> My project is call LGCK builder. It is a Game Construction Kit >> written in C++ using a combination of Qt5, OpenGL and SDL. In addition >> to the main IDE there is also a standalone Sprite Editor. The main >> engine implements the graphics, inputs and sounds components via a >> series of Interfaces which allows different implementers (right now >> SDL, OpenGL and SFML are fleshed out). Additional back-ends could be >> added by simply swapping one implementer for another. I think the >> design is unique because it is object-oriented which frees users from >> messing around with the old tile-2-tile formula. >> >> You can read more about on the official page >> https://cfrankb.com/lgck?main >> >> There is a 5 minute video explaining how to make a game >> https://www.youtube.com/watch?v=lN3gkZWr-PM >> >> The full source code can be found here: >> https://github.com/cfrankb/lgck-src > > You haven't made any commit to that project in the last 2 years, what's your > plan for it? Are you going to pick it up again? > > Cheers, > Albert >
Hi Albert, Yes. I'm working on it right now. The next version is staged in the develop branch. See url. I pushed 6 times today. https://github.com/cfrankb/lgck-src/commits/develop Regards, Frank B.