El divendres, 14 d’agost de 2020, a les 15:07:40 CEST, Francois Blanchette va 
escriure:
> Hi
> 
> My project is call LGCK builder.  It is a Game Construction Kit
> written in C++ using a combination of Qt5, OpenGL and SDL. In addition
> to the main IDE there is also a standalone Sprite Editor. The main
> engine implements the graphics, inputs and sounds components via a
> series of Interfaces which allows different implementers (right now
> SDL, OpenGL and SFML are fleshed out). Additional back-ends could be
> added by simply swapping one implementer for another. I think the
> design is unique because it is object-oriented which frees users from
> messing around with the old tile-2-tile formula.
> 
> You can read more about on the official page
> https://cfrankb.com/lgck?main
> 
> There is a 5 minute video explaining how to make a game
> https://www.youtube.com/watch?v=lN3gkZWr-PM
> 
> The full source code can be found here:
> https://github.com/cfrankb/lgck-src
 
You haven't made any commit to that project in the last 2 years, what's your 
plan for it? Are you going to pick it up again? 

Cheers,
  Albert

> 
> Regards,
> Frank B.
> 




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