El divendres, 14 d’agost de 2020, a les 15:07:40 CEST, Francois Blanchette va escriure: > Hi > > My project is call LGCK builder. It is a Game Construction Kit > written in C++ using a combination of Qt5, OpenGL and SDL. In addition > to the main IDE there is also a standalone Sprite Editor. The main > engine implements the graphics, inputs and sounds components via a > series of Interfaces which allows different implementers (right now > SDL, OpenGL and SFML are fleshed out). Additional back-ends could be > added by simply swapping one implementer for another. I think the > design is unique because it is object-oriented which frees users from > messing around with the old tile-2-tile formula. > > You can read more about on the official page > https://cfrankb.com/lgck?main > > There is a 5 minute video explaining how to make a game > https://www.youtube.com/watch?v=lN3gkZWr-PM > > The full source code can be found here: > https://github.com/cfrankb/lgck-src You haven't made any commit to that project in the last 2 years, what's your plan for it? Are you going to pick it up again?
Cheers, Albert > > Regards, > Frank B. >