https://bugs.kde.org/show_bug.cgi?id=500166
--- Comment #17 from Syntist ---
(In reply to Oleg from comment #16)
> Should it only affect Intel GPUs? I can't get tearing working on AMD GPU
> either.
Am not sure, I am not able to get tearing working on Intel GPU, not sure about
nvidia, because my
https://bugs.kde.org/show_bug.cgi?id=500166
--- Comment #18 from Zamundaaa ---
(In reply to Oleg from comment #16)
> Should it only affect Intel GPUs? I can't get tearing working on AMD GPU
> either.
It's a kernel regression, see
https://gitlab.freedesktop.org/drm/amd/-/issues/4263
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Oleg changed:
What|Removed |Added
CC||o...@np880.ru
--- Comment #16 from Oleg ---
Should it o
https://bugs.kde.org/show_bug.cgi?id=500166
--- Comment #15 from Syntist ---
(In reply to Syntist from comment #14)
> Is there any way I can test that patch? I tried building kernel with that
> patch. but am still getting
>
> [ 194.502884] i915 :00:02.0: [drm:drm_atomic_set_property]
> [PL
https://bugs.kde.org/show_bug.cgi?id=500166
--- Comment #14 from Syntist ---
Is there any way I can test that patch? I tried building kernel with that
patch. but am still getting
[ 194.502884] i915 :00:02.0: [drm:drm_atomic_set_property]
[PLANE:129:cursor B] does not support async flips
a
https://bugs.kde.org/show_bug.cgi?id=500166
--- Comment #13 from Zamundaaa ---
No, it's still a driver bug that has to be fixed in the driver.
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--- Comment #12 from Syntist ---
Any update on this issue?
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--- Comment #11 from Syntist ---
Got it, maybe that's why when I have allow tearing application on, the
application doesn't use direct scannout, The Compositing red text is shown.
But thanks for finding out the issue, hope so it get fixed.
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--- Comment #9 from Syntist ---
(In reply to Zamundaaa from comment #8)
> Good, some progress:
> > [drm:intel_atomic_check [i915]] [PLANE:77:cursor A] async flip not supported
>
> KWin intentionally falls back to a software cursor when trying to do
> t
https://bugs.kde.org/show_bug.cgi?id=500166
--- Comment #10 from Zamundaaa ---
> So the game is being render using DGPU but the DRM for tearing is handle by
> IGPU?
Yes, presentation happens on the internal GPU in this case.
> And also when we were testing 4800! Tearing was working.
The merge r
https://bugs.kde.org/show_bug.cgi?id=500166
Zamundaaa changed:
What|Removed |Added
Status|NEEDSINFO |RESOLVED
Resolution|WAITINGFORINFO
https://bugs.kde.org/show_bug.cgi?id=500166
--- Comment #7 from Syntist ---
(In reply to Zamundaaa from comment #6)
> Okay, then please follow
> https://invent.kde.org/plasma/kwin/-/wikis/Debugging/Debugging-DRM-issues to
> record a drm debug log of KWin attempting to use tearing. If it does atte
https://bugs.kde.org/show_bug.cgi?id=500166
--- Comment #6 from Zamundaaa ---
Okay, then please follow
https://invent.kde.org/plasma/kwin/-/wikis/Debugging/Debugging-DRM-issues to
record a drm debug log of KWin attempting to use tearing. If it does attempt it
at least, we should see in that log w
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--- Comment #5 from Syntist ---
Issue persistent in kde 6.3.2
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Syntist changed:
What|Removed |Added
Version|6.3.0 |6.3.2
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--- Comment #4 from Syntist ---
I also tried with window rules, I can't seem to get it too tear. Tearing is
prominent on windows with same game, like cs2 etc.
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--- Comment #3 from Syntist ---
When i run vkcube, i did get this, but i didn't notice any tearing and the mode
didn't change either.
[3839653.928] -> wp_tearing_control_v1#22.set_presentation_hint(1)
[3840830.536] -> wp_tearing_control_v1#22.set_pre
https://bugs.kde.org/show_bug.cgi?id=500166
Zamundaaa changed:
What|Removed |Added
Status|REPORTED|NEEDSINFO
Resolution|---
https://bugs.kde.org/show_bug.cgi?id=500166
--- Comment #1 from Vlad Zahorodnii ---
Can you please post the output of drm_info? Also do you atomic modesetting or
legacy modesetting? or whatever is default?
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Syntist changed:
What|Removed |Added
Keywords||usability, wayland
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Syntist changed:
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CC||xaver.h...@gmail.com
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Syntist changed:
What|Removed |Added
Platform|Other |Arch Linux
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