https://bugs.kde.org/show_bug.cgi?id=500166

--- Comment #10 from Zamundaaa <xaver.h...@gmail.com> ---
> So the game is being render using DGPU but the DRM for tearing is handle by 
> IGPU?
Yes, presentation happens on the internal GPU in this case.

> And also when we were testing 4800! Tearing was working.
The merge request initially had a way more complicated approach, which skipped
the cursor plane entirely once it was disabled, and accidentally worked around
this bug. Now KWin tells the kernel every frame that it is not using the cursor
plane (as it's supposed to!), and that seems to trigger the issue.

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