https://bugs.kde.org/show_bug.cgi?id=500166

--- Comment #9 from Syntist <syed.talha.kha...@gmail.com> ---
(In reply to Zamundaaa from comment #8)
> Good, some progress:
> > [drm:intel_atomic_check [i915]] [PLANE:77:cursor A] async flip not supported
> 
> KWin intentionally falls back to a software cursor when trying to do
> tearing, so that's nonsense. With the knowledge that this must be driver
> specific rather than something on your system, I also tested this on an
> Intel laptop and got the same result. I also made sure that the cursor plane
> is actually disabled while these messages are printed, so this is without a
> doubt a kernel bug.
> 
> You can follow this further at
> https://gitlab.freedesktop.org/drm/i915/kernel/-/issues/13834

Oh great so you were able to reproduce it. how does tearing work actually? So
the game is being render using DGPU but the DRM for tearing is handle by IGPU?
And also when we were testing 4800! Tearing was working.

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