https://bugs.kde.org/show_bug.cgi?id=499934
--- Comment #40 from Zamundaaa ---
Windows games are a different story, and yes, at least to some degree we can
add workarounds for them. Like I said before, that belongs into a separate bug
report though.
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--- Comment #38 from Zamundaaa ---
(In reply to evea from comment #35)
> I would be interested in how the mapping / Luminance curve adjustment is
> done, if you could point me to the relevant code and it isn't too much
> hassle.
For content that ends up
https://bugs.kde.org/show_bug.cgi?id=499934
--- Comment #37 from tamod...@gmail.com ---
(In reply to Kitsuna from comment #36)
> So let me start off by saying that I am by no means a developer or a color
> expert, what I do know is that I had been using HDR quite happily on plasma
> for quite a fe
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--- Comment #36 from Kitsuna
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--- Comment #33 from Zamundaaa ---
(In reply to tamodolo from comment #31)
> Leting people change SDR only is a bug and not predicted by specs?
No, it was how the initial naive implementation happened to work. As I wrote
before, it was intentionally cha
https://bugs.kde.org/show_bug.cgi?id=499934
--- Comment #35 from evea ---
(In reply to Zamundaaa from comment #33)
> In both cases, content may go as bright or dark as the display can do
This is important information that could have been communicated better.
As long as the max brightness can sti
https://bugs.kde.org/show_bug.cgi?id=499934
--- Comment #34 from tamod...@gmail.com ---
I understand all the points and will dedicate time to read more about it.
(In reply to Zamundaaa from comment #33)
> It will hopefully be a lot less confusing, but the slider in the calibration
> page will do
https://bugs.kde.org/show_bug.cgi?id=499934
--- Comment #32 from TheFeelTrain ---
(In reply to Zamundaaa from comment #30)
> To be frank, I've explained this multiple times already, and I just don't
> have the time to repeat myself for every person that shows up and brings up
> the exact same com
https://bugs.kde.org/show_bug.cgi?id=499934
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--- Comment #31 from tamod...@gmail.com ---
(In reply to Zamundaaa from comment #30)
> To be frank, I've explained this multiple times already, and I just don't
> have the time to repeat myself for every person that shows up and brings up
> the exact sam
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--- Comment #28 from evea ---
I also think it is a very strange decision. It can't be that every time I want
to watch a movie, watch YouTube or play a game, that I have to adjust the
display brightness to 203 nits to get proper HDR.
If you really want
https://bugs.kde.org/show_bug.cgi?id=499934
--- Comment #27 from Slayer The Chikken ---
To add on to my last post, this is not an angry rant or some attack, I
appreciate the work that has been put into every aspect of my operating system
every second that I use it, more reason to want things easi
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--- Comment #26 fr
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--- Comment #25
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--- Comment #24 from Adam Tibbetts ---
I think, trying to parse this, is that separate brightness ranges depending on
content type would be a feature request. Since the current functionality is, in
a narrow sense, how HDR 'should' work.
As end-users th
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--- Comment #23 from LewisT
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--- Comment #22 from Zamundaaa ---
> After the 6.3 update, HDR video is now noticeably *not* reaching 1000 nits,
> and I don't understand why. And honestly, I don't want to. I want my OS to
> just let me make my desktop 250 nits max, but then actually
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--- Comment #21 from Adam
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--- Comment #20 from mith3...@gmail.com ---
(In reply to Zamundaaa from comments #7, #14, #18)
> HDR screens are terrible and their self-reported values can't be trusted.
> The vast majority of TVs can't even go above 200 nits, they can't "follow the
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--- Comment #19 from TheFeelTrain ---
(In reply to Zamundaaa from comment #18)
> No, they don't. The vast majority of TVs can't even go above 200 nits, they
> can't "follow the EOTF" without making the image terrible.
> TVs do a ton of processing, incl
https://bugs.kde.org/show_bug.cgi?id=499934
--- Comment #18 from Zamundaaa ---
(In reply to TheFeelTrain from comment #16)
> I'll admit I have no experience with HDR on mobile devices or macOS, but
> most HDR TVs worth buying will try to follow the EOTF if you simply set the
> brightness to max.
https://bugs.kde.org/show_bug.cgi?id=499934
--- Comment #17 from DoomSlinger ---
I think most of us just want the ability to move SDR content along the color
space of HDR so that it looks "correct" to us. whether that is technically
correct or not is down to personal preference. In my case, I jus
https://bugs.kde.org/show_bug.cgi?id=499934
--- Comment #16 from TheFeelTrain ---
(In reply to Zamundaaa from comment #14)
> That's not how that works. Neither on Android, nor iOS, nor MacOS, nor on
> any TV, nor on Windows laptops.
I'll admit I have no experience with HDR on mobile devices or
https://bugs.kde.org/show_bug.cgi?id=499934
--- Comment #15 from bugreport...@gmail.com ---
> (In reply to bugreports61 from comment #13)
> > letme also jump i here, just to be sure that things work as they should.
> > As the other people, i would like to have my desktop sdr at ~100 Nits.
> Please
https://bugs.kde.org/show_bug.cgi?id=499934
--- Comment #14 from Zamundaaa ---
(In reply to TheFeelTrain from comment #10)
> Most games call this "HDR Paper White" so that would be recognizable for
> most people. However this illustrates the problem with this setting, as
> games let you set this
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--- Comment #13
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--- Comment #12 from klaymo...@protonmail.com ---
(In reply to Zamundaaa from comment #7)
> Qt applications will soon start using scRGB for rendering with HDR content
> in their windows, doing such a separate brightness slider would completely
> wreck th
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--- Comment #10 from TheFeelTrain ---
> Suggestions would be welcome. It's called the "Maximum SDR Brightness" to
> have some attachment of what it controls. Calling it "Maximum Reference
> Luminance" would be more technically correct, but most people s
https://bugs.kde.org/show_bug.cgi?id=499934
--- Comment #9 from Zamundaaa ---
(In reply to Geoffrey Chancel from comment #8)
> Thank you very much for your feedback, I understand it now.
> Do you think it would be a feasible thing to put a small bubble in the
> display settings like it's the case
https://bugs.kde.org/show_bug.cgi?id=499934
--- Comment #8 from Geoffrey Chancel ---
(In reply to Zamundaaa from comment #7)
> (In reply to Geoffrey Chancel from comment #4)
> > I have a legitimate question because I am quite ignorant on the subject, but
> > why is the "original" brightness of HD
https://bugs.kde.org/show_bug.cgi?id=499934
--- Comment #7 from Zamundaaa ---
(In reply to Confined from comment #3)
> Is it possible for an application to ignore the SDR brightness setting while
> displaying HDR content?
No. It could technically match the reference luminance without altering th
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