> propabaly we forgot to change the language files here (it should be only
> units).
I think that scale used in this way is a ratio and has no units, so
units as a hint is not appropriate. Units is probably too generic
anyway since the scale calculation assumes meters.
As far as the accuracy of
Hie Uwe,
if you activate the button that takes the current value for seting up
the smallest/largest scale you will see that RealScale should be taken
(if i remember correctly). I need to look where the hint comes from..
propabaly we forgot to change the language files here (it should be only
u
Hi Larry, hi Stefan
thank you for your detailed explanation!
So the Current Scale in Change Style>Scale is equal the RealScale.
But what is about the check box
"Only show layer when scale is between:"
There we find the hint Units/Pixel.
Is the "Smallest/Largest" Scale in Units/Pixel (InternalSca
Oops, I meant to say:
Of course, a scale expressed as a ratio of 1:3780 means that one
unit on the map represents 3780 units on the ground. So if we were to
print out the new project window as it was first opened, we would see
that one cm on the paper would be equivalent to 3780 cm or 37.8 m in t
Hi Uwe,
There are two kinds of scale in JUMP. The internal scale is given by:
internalScale = ModeViewWidth / PixelViewWidth. (typically units of
meters/pixel)
The internalScale is used to transform distance between model space
and screen space (at a particular view's zoom level) via a simpl