Hie Uwe,

if you activate the button that takes the current value for seting up 
the smallest/largest scale you will see that RealScale should be taken 
(if i remember correctly). I need to look where the hint comes from.. 
propabaly we forgot to change the language files here (it should be only 
units).

I would like to note that this RealScale is only valid for the 
monitor/screen. It may not be valid when a print on paper is done.

stefan

Uwe Dalluege schrieb:
> Hi Larry, hi Stefan
> 
> thank you for your detailed explanation!
> So the Current Scale in Change Style>Scale is equal the RealScale.
> 
> But what is about the check box
> "Only show layer when scale is between:"
> There we find the hint Units/Pixel.
> 
> Is the "Smallest/Largest" Scale in Units/Pixel (InternalScale)
> or the RealScale from Stefan?
> 
> Regards,
> 
> Uwe
> 
> Larry Becker schrieb:
>> Oops, I meant to say:
>>
>> Of course, a scale expressed as a ratio of 1:3780 means that one
>> unit on the map represents 3780 units on the ground.  So if we were to
>> print out the new project window as it was first opened, we would see
>> that one cm on the paper would be equivalent to 3780 cm or 37.8 m in the
>> real world.  This, of course, assumes that Stefan's math is correct.
>>
>> Larry
>> On 8/18/07, Larry Becker <[EMAIL PROTECTED]> wrote:
>>   
>>> Hi Uwe,
>>>
>>>   There are two kinds of scale in JUMP.  The internal scale is given by:
>>>
>>> internalScale = ModeViewWidth / PixelViewWidth.  (typically units of
>>> meters/pixel)
>>>
>>> The internalScale is used to transform distance between model space
>>> and screen space (at a particular view's zoom level) via a simple
>>> multiplication or division.
>>>
>>> Stefan modified the Change Style>Scale panel to compute a new display
>>> scale in late 2005 he called real scale.  He used:
>>>
>>>   realScale = ModeViewWidth * 100 / (INCHTOCM / SCREENRES * PixelViewWidth)
>>>
>>> This is basically the same equation with the conversion from pixel
>>> size to model units factored in.  When a new project window is first
>>> created, the internalScale will be 1 and every pixel will be one model
>>> unit wide.  The realScale will be 3779.527559055118 or approximately
>>> 3780 as you reported (given a SCREENRES of 96 and an INCHTOCM of
>>> 2.54).
>>>
>>> Of course, a scale expressed as a ratio of say 1:5000 means that one
>>> unit on the map represents 5000 units on the ground.  So if we were to
>>> print out the new project window as it was first opened, we would see
>>> that one cm on the paper would be equivalent to 5000 cm or 50 m in the
>>> real world.  This, of course, assumes that Stefan's math is correct.
>>> :-)
>>>
>>> regards,
>>> Larry Becker
>>>
>>>
>>>
>>> On 8/18/07, Uwe Dalluege <[EMAIL PROTECTED]> wrote:
>>>     
>>>> Hi,
>>>>
>>>> does anybody knows how the scale
>>>> of Change Style>Scale is calculate?
>>>>
>>>> I have a screen resolution of 1280 x 1024 pixel.
>>>> When I use OpenJUMP with full screen
>>>> the graphical window has a size of about 1060 x 860 units
>>>> (coordinate display).
>>>>
>>>> The current scale shows me a value of 1:3780.
>>>>
>>>> What does it mean?
>>>>
>>>> Regards,
>>>>
>>>> Uwe
>>>>
>>>>
>>>>
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>>>     
>>
>>   
> 
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