> propabaly we forgot to change the language files here (it should be only
> units).

I think that scale used in this way is a ratio and has no units, so
units as a hint is not appropriate.  Units is probably too generic
anyway since the scale calculation assumes meters.

As far as the accuracy of the screen scale goes, I think no one is
using a precision measuring device on their on-screen map, however if
it is displayed on printed maps, IMO it needs to be accurate or
omitted.

regards,
Larry Becker

On 8/20/07, Stefan Steiniger <[EMAIL PROTECTED]> wrote:
> Hie Uwe,
>
> if you activate the button that takes the current value for seting up
> the smallest/largest scale you will see that RealScale should be taken
> (if i remember correctly). I need to look where the hint comes from..
> propabaly we forgot to change the language files here (it should be only
> units).
>
> I would like to note that this RealScale is only valid for the
> monitor/screen. It may not be valid when a print on paper is done.
>
> stefan
>
> Uwe Dalluege schrieb:
> > Hi Larry, hi Stefan
> >
> > thank you for your detailed explanation!
> > So the Current Scale in Change Style>Scale is equal the RealScale.
> >
> > But what is about the check box
> > "Only show layer when scale is between:"
> > There we find the hint Units/Pixel.
> >
> > Is the "Smallest/Largest" Scale in Units/Pixel (InternalScale)
> > or the RealScale from Stefan?
> >
> > Regards,
> >
> > Uwe
> >
> > Larry Becker schrieb:
> >> Oops, I meant to say:
> >>
> >> Of course, a scale expressed as a ratio of 1:3780 means that one
> >> unit on the map represents 3780 units on the ground.  So if we were to
> >> print out the new project window as it was first opened, we would see
> >> that one cm on the paper would be equivalent to 3780 cm or 37.8 m in the
> >> real world.  This, of course, assumes that Stefan's math is correct.
> >>
> >> Larry
> >> On 8/18/07, Larry Becker <[EMAIL PROTECTED]> wrote:
> >>
> >>> Hi Uwe,
> >>>
> >>>   There are two kinds of scale in JUMP.  The internal scale is given by:
> >>>
> >>> internalScale = ModeViewWidth / PixelViewWidth.  (typically units of
> >>> meters/pixel)
> >>>
> >>> The internalScale is used to transform distance between model space
> >>> and screen space (at a particular view's zoom level) via a simple
> >>> multiplication or division.
> >>>
> >>> Stefan modified the Change Style>Scale panel to compute a new display
> >>> scale in late 2005 he called real scale.  He used:
> >>>
> >>>   realScale = ModeViewWidth * 100 / (INCHTOCM / SCREENRES * 
> >>> PixelViewWidth)
> >>>
> >>> This is basically the same equation with the conversion from pixel
> >>> size to model units factored in.  When a new project window is first
> >>> created, the internalScale will be 1 and every pixel will be one model
> >>> unit wide.  The realScale will be 3779.527559055118 or approximately
> >>> 3780 as you reported (given a SCREENRES of 96 and an INCHTOCM of
> >>> 2.54).
> >>>
> >>> Of course, a scale expressed as a ratio of say 1:5000 means that one
> >>> unit on the map represents 5000 units on the ground.  So if we were to
> >>> print out the new project window as it was first opened, we would see
> >>> that one cm on the paper would be equivalent to 5000 cm or 50 m in the
> >>> real world.  This, of course, assumes that Stefan's math is correct.
> >>> :-)
> >>>
> >>> regards,
> >>> Larry Becker
> >>>
> >>>
> >>>
> >>> On 8/18/07, Uwe Dalluege <[EMAIL PROTECTED]> wrote:
> >>>
> >>>> Hi,
> >>>>
> >>>> does anybody knows how the scale
> >>>> of Change Style>Scale is calculate?
> >>>>
> >>>> I have a screen resolution of 1280 x 1024 pixel.
> >>>> When I use OpenJUMP with full screen
> >>>> the graphical window has a size of about 1060 x 860 units
> >>>> (coordinate display).
> >>>>
> >>>> The current scale shows me a value of 1:3780.
> >>>>
> >>>> What does it mean?
> >>>>
> >>>> Regards,
> >>>>
> >>>> Uwe
> >>>>
> >>>>
> >>>>
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> >>> --
> >>> http://amusingprogrammer.blogspot.com/
> >>>
> >>>
> >>
> >>
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