Did you come into IRC and find that the solution was to disable OpenAL?
- Original Message -
From: "Richard L Zarth III"
To: ioquake3@lists.ioquake.org
Sent: Saturday, 5 January, 2013 10:03:33 PM
Subject: [ioquake3] Sound Problem in Quake III Team Arena (OS X)
I have recently installe
Yep. The problem has been fixed. Thanks a bunch!
Richard L Zarth III
On Jan 6, 2013, at 2:25 PM, Andrew Prosnik wrote:
> Did you come into IRC and find that the solution was to disable OpenAL?
>
>
> - Original Message -
> From: "Richard L Zarth III"
> To: ioquake3@lists.ioquake.org
>
For future reference, I was able to use "s_useOpenAL 0" and restart the sound
with "snd_restart". At first it only slightly fixed the problem; I had to do
the same in Quake III Arena and Team Arena for the problem to fully go away.
The setting also has to be done with every mod.
Richard L Zart
What is the technical reason for this problem?
On Jan 6, 2013 3:07 PM, "Richard L Zarth III"
wrote:
> For future reference, I was able to use "s_useOpenAL 0" and restart the
> sound with "snd_restart". At first it only slightly fixed the problem; I
> had to do the same in Quake III Arena and Team
>From what I understand, the OpenAL driver wasn't giving enough buffers for
the various sounds. There was probably a different way to fix the problem,
but since disabling OpenAL in ioquake3 doesn't affect the sound quality it
was an easier fix. Without OpenAL enabled, ioquake3 cannot be ran in
su